Please, Crate, do it. It’s obviously a leftover from times where items did not have skill modifiers. It messes up a lot of builds that want to go pure physical with Grenado/Stun Jacks/Canister Bomb. And those builds that want fire conversion on Grenado and Canister Bomb have items that fully convert pierce and physical on those skills. So that 10% is useless for fire Grenado/Canister and frustrating for physical Grenado/Canister.
For the love of Chton
/1000charesr
And those builds that want fire conversion on Grenado and Canister Bomb have items that fully convert pierce and physical on those skills.
Afaik, it is the only way to convert any phys to fire for canister. Other than a few 10% convert amulets.
So, unless there are other options that I’m missing, this is presently a useful boost for canister phys convert. ie…IT–> burn
I have requested this countless times myself. It ruins any non fire build and makes the chaos, lightning, physical and cold versions seem very underpowered specially the chaos versions due to lack of dot.
Conversion on equipment. One handed weapons like Barrelsmith Twins have 15% Physical->Fire, 2-handed weapons have 45%, components have 10%, some amulets can do 10% as well. Losing the 10% on Ulzuin’s Chosen isn’t that big of a loss in comparison.
1.0.7.0 can’t come any sooner :rolleyes:. I get the feeling that some of the changes people are asking for are already in place but are yet to be released. I could always be wrong however.
Well, that’s a lot of juggling whereas the main complaint here is that 100 becomes 90%.
Seems about the same loss. Odd justification. I’m currently running an acid build with only 90%…but dealing with it. :undecided:
Obviously the first thing to fix would be the canister problem.
The main point though is that the 10% Physical->Fire conversion either does nothing for non-Fire builds or can even harm other varieties of Grenado/Canister/Jack builds (like Physical Beronath builds).
It would be preferable if it were removed or changed to something that benefits all kinds of these builds rather than just Fire.
+110charssssssss
The conversion on that modifier is in fact gone in v1.0.7.0.
I really don’t like your argument here, mate. There are items that convert 100% physical to fire for Grenado, items that convert 100% piercing to fire for Canister Bomb. Only physical component on Canister Bomb is Iternal Trauma from Improved Casing. If you are wearing two Barrelsmith Twins you are already converting up to 68% of this IT to Burn. So it’s just another 10% for one (ONE!) dot modifier of one skill.
Yet everything else that I want to remain physical or want to convert to something else, like physical/it damage of Stun Jacks and physical/it damage of Grenado has 10% converted to fire which ruins those builds.
It’s just does not make sense after item modifiers with 100% conversion were introduced, you can’t possibly argue that you want to keep those 10% to get a tiny bit more burn damage while it’s ruining all other grenado/stun jacks/canister bomb builds.
All praise our grumpy lord and saviour Zantai, amen.
eh, I guess I was a little bit off. The OP incorrect claim on canister and the suggestions to piece together half a dozen items or dual wield in a non-dual wield class…got me on a tired day.
Anyways. Now the issue with the canister convert needs a look. Either an item or conversion node.