Hi all, new to the forums but have 1500+ hours in game and most of it playing Tanks!
This new expac is gonna bring in what looks like an amazing tank class and amazing synergies with Retaliation damage and shields in that class but I’m really hoping there will be something to help fix the existing tanks that are out there.
For example, my main tank is a Commando with Retaliation damage as his primary focus. At the moment he can face tank pretty much everything and doesn’t even have his full sets yet (missing Markovian shoulders still, just had the worst RNG there lol) but when it comes to actually clearing stuff, he struggles. Especially against spell casters, even with Targo’s Shield Wall skill up for the massive damage reflect, it’s just too slow.
Now before anyone comments “get damages” or what-not, I love building full tank, my primary style of play is being almost un-killable first and foremost, it’s what I enjoy. I could lose the ret damage stuff for damage dealing stuff but that’s already changing the build to something I didn’t want it to be. I want to be a full tank and have things kill themselves on me, I love thorns style builds in any game, but at the moment it just doesn’t work.
I’m hoping the devs are considering giving Soldiers a way to outwardly deal the ret. damage on attack without having to change to an Oathkeeper hybrid, so that my old characters can be made viable as the ret. builds they are (I’m still planning to make a Warlord ret. build the minute the expac is out though haha).
The biggest problem with the build is that it has no real way of dealing AoE damage or dealing with hoards of enemies at once. Having ret. damage be an AoE proc when hit could work or just something that can give ret. tanks a bit of range. Giving Cadence a transmuter that changes it’s damage to apply retaliation damage instead would be another way to help that. I don’t know if these would be viable, I’m just throwing out ideas.
The next most major issue it has is maintaining threat. Having Warcry change to directly taunting enemies instead of just generating extra threat was great, but it still seems to only generate threat, and not enough at that. Now for most generic content it’s fine, but when running him in a Crucible 150-170 party he doesn’t have a hope in the Void of holding threat at the moment over the damage that builds at that level can throw out. Even using the threat generation on Markovian’s Strategem, Markovian’s Helm and the Hammerfall Girdle procs. on top of Warcry I can’t keep threat off my DPS friends.
This may be largely due to the lack of outward DPS that I do currently due to fully spec-ing for ret. damage and it being passive damage reliant on getting hit, but that doesn’t really help a full tank that isn’t meant to be doing huge amounts of damage usually. Personally I’d love to be able to maintain threat without having to sacrifice my tankiness for damage to maintain that threat. I’m happy to do stuff all damage as long as I can survive and keep enemies attention on me. I love being able to protect my friends full DPS builds and at the moment I cannot do that.
Now don’t get me wrong, tanks are amazing in GD, I haven’t played another ARPG that does tanks as well as these guys have and it brings me back to the Dungeon Crawlers of old that I could play full tanks in, but they are not beyond being improved. My current build uses most of the ret. Devotions and survival skills, full Markovian’s and Strategem with Pummeler, Thornhide leggings, Golemborn Greaves, Hammerfall Girdle, Menhir’s Bastion Relic and Colossal Grasp and maxed out Warcry, but as he stands he can’t quite maintain threat and can’t really be run solo due to all of his damage being ret. damage. I’m pretty sure I haven’t missed something that makes ret. better so I’m very much hoping they are looking to fix this for Soldiers and would love anyone’s input on this!