Mystic (Berserker + Shaman) for either Wind Devil or Primal Strike spam. Werenado…
Mystic, er… Primalist
Thematically speaking (i.e. using the skill names as my guide), the Evoker looks genuinely interesting. I’m already thinking Onslaught into Sky Shard, at that. Now question is what to choose between Star Pact (reduced cooldowns) and Heart of Asterkarn (increased OA); I’m leaning towards the latter. Tactically speaking, Runekeeper because of Rune of Hagarrad. I want to see what Onslaught can do with it. Or even a Bone Harvest/Necrotic Edge/Stand ModeWereraven Veilwalker.
Although I already expect to see a lightning conversion set that benefits Berserker, Arcanist, and Occultist. Keep watch on the storm crows, basically.
Probably Primalist, I wanna play a Were Raven who summons Familiars.
Well, that’s what I was planning too! Add TSS on top of it.
Edit: actually, my first might be with Nightblade instead. Same focus on Winds of Asterkarn but with Night’s Chill.
First char is definitely going to be a werewolf shapeshifter, just not decided on damage typing yet. Either I’ll go Runekeeper for Chaos and see how it feels to have downtimes on the transformation, or I’ll take the Fenris set to turn it permanent and Cold, and go…huh, I dunno. Reaver probably? The other combinations don’t seem to do as much for Cold.
Just remembered something about Runekeeper, that it has two skills that run off of criticals. Deadly Aim and Battle Surge. Critical rate aficionados will definitely have fun with that one.
I think Veilwalker, Reaver and maybe Primalist. First I want to try Reaver (dual blade) and then as a Necro , of course, Veilwalker.
Chaos Werewolf first, probably Primalist? It looks like the best option to my untrained eyes…
~edit: I see some people mention Chaos Runekeeper, but I can’t really see it… other than Tainted Flame and Death Sentence, there’s little Chaos support. Of course Deadly Aim on a critical build is pretty fun…
The transmuter on werewolf turns piercing damage into chaos, arcane empowerment from seals give flat damage and absorption. Add chaos seals conduit, voidspire, and some more elemental to chaos conversion, we got chaos werewolf with aura of conviction
Inquisitor gets you RR low on the tree, a full uptime area DR skill, a Seal for safety and flat damage (which you mostly convert) and Word of Renewal for its many benefits including racial damage to Chthonics. Of the four Chaos-adjacent masteries (Demo, Arcanist, Inquisitor, Occultist), it’s one of the better ones, probably even better than Occultist just cause it has Chaos RR and relevant racial damage while Occultist is all about the raw flat and % damage from its buffs (and the % absorb stacking with Form of the Beast). Berserker will be eating the vast majority of your points anyway so all you need is relevant support buffs, and Inquisitor has plenty. Occultist is also good but Inquisitor is right up there with it.
I am humbled by your knowledge lol
I admit I know very little about Inquisitor skills, and even less when it comes to their conversions. I wonder how a Voispire-buffed Aura of Conviction would compare to Bloodborne… it does get a lot more flat damage though, both from the Voidspire effect and its own Pierce damage getting converted by Blight of Ch’thon (is that how you write it lol).
You have to admit though, “primalist” sounds a lot better than “runekeeper” for an evil, ravenous werewolf.
I don’t really think you’ll have much space for skill conversions anyway, especially since you’re going part-time Werewolf on Chaos and need to find something to do in between transformations. If you just set up a mainly Berserker tree focused on Werewolf and relevant passives and buffs, you don’t have that many points left to work with already. If you don’t take a component skill as your main attack and use Onslaught instead, you’ll be outright points starved. Regardless of whether you go Occultist or Inquisitor, you’ll just about be able to take the must-haves like Word of Renewal/Death Sentence/Seal/Horn or Blood of Dreeg/Witchfire/Possession and you’ll be out of points. You’ll likely even have to skip on a lot of stuff and have a lot of 1-pointers. But you wouldn’t really have much room for any converted skills anyway, when you’re Werewolf, you want to be using all those juiced Werewolf attacks, and when you’re not, you’re probably just building Onslaught stacks or gathering enemies to go all Lycan on.
Well I sure hope there will be ways to get permanent forms other than the one set we’ve been shown…
I wouldn’t count on it. If you put it elsewhere, the set loses its purpose. I do expect it to be exceedingly hard to balance shapeshifters though. Like, making them not utterly suck when human and not be overpowered when permatransformed is gonna be one hell of a balancing nightmare.
Now I’m thinking Mystic with a bloody onslaught primal strike. Is it 2025 already?
Now that inquisitor got max movement speed, I am thinking ranged Inquisitor + Berserker. Speed!
Dreadnaught Sounds like it would be fun.
I was happy to see this topic posted because it is precisely what I have been thinking about. My typical game sessions are with the wife, so one of us will take the role of pure DPS, and the other will be a more supportive role. I’m pretty sure the Berserker will be as pure DPS, but I am not sure combining it with another mastery will be a good choice for support compared to the previous Soldier/Occultist combo that we have used for support. Does anyone have thoughts on using Berseker as a potential support?
Berserker/Soldier could be a good support mastery, I think.