is it possible to make it so you can pick various skills across any mastery?
perhaps this would work by making the game both,
not “lock in” the second mastery, and, not make you clear out the mastery
to select another, thus letting you flag several masteries
(please disreguard the whole, normally not having enough points to invest)
or is there more, locking the mastery count to 2?
or perhaps the whole thing is convoluted, and by the time it were figured out,
one may as well have compiled a new mastery?
modding sure has goten far more complicated since my WC3 days…
go to records\creatures\pc\femalepc01&malepc01
under SKILL MANAGER edit MasteryIncrementLevel to however many you want to appear at what levels. hopefully this will work.
trying to open it with dbr editor, “cant find template”
open with wordpad, found, changed, dosent seem to work
ofc it couldnt just be that simple…
could be i did it wrong, could be that the ui for masteries isnt setup to create
more than 2 tabs or whatever yuod wana call em
for the record the line reads
masteryIncrementLevel,1;10
and i edited to
masteryIncrementLevel,1;10;20;30;40;50;60;70;80;90;100,
im assuming the logic reads, 1 and 10, not 1 AT 10
since you start w/o acess to mastery,
sidenote, i see " invincible,0, " 27 lines up,
we all know what that line normally does, in most games
test, normally you change that from 0/1 or f/t (false/true)
but that dont seem to work,
not sure what to assume if anything from that result
It will also need you to increase the number of available skill tabs, the game only supports 3
database\records\ui\skills\skill_tab1(2,3)button
and all there associated files and locations. you will have to resize everything to make room or reposition them. you will be rebuilding the class selection interface…