Full mastery respec when expansion comes

When I play a character with multiple paths ahead, I always copy the save file when I reach level 30-50 and rename it as a “base” character. After that is just a matter of bring up the save and change the path

Good idea.

If there will be no new skills/passives added to existing masteries, full respec will be pointles, thats for sure. If there will be single skill/passive added to each of current masteries, I would strongly recommend full respec ONCE per character.
One of many option is when exisiting level 85 characters jump in to lvl 100expansion content, theyr mastery trees are automaticaly resset with first character login.

Dont get me wrong. I am strongly against endless full respecing by click of a button. It would kill the game completely.

Pretty sure it was confirmed by Zantai on a stream a while back that there would be no new skills for existing masteries. IMO it would be a bad move.

Seconded. I asked myself when I caught a Dev stream, and no, no changes to the existing masteries.

If you find leveling troublesome, you are probably playing the wrong game, or at least the wrong way.

I agree, as long as there is a cancel option somewhere to at least respec your last level(s) points.

I very much doubt “endless” would ever happen. We’ve already got scaling respec costs for what we CAN respec. I’d expect maybe five full respecs of any given character, tops, before the grind to afford another one will start taking longer than just making a new character.

To some degree, I agree infinity respecs shouldn’t be a thing. But that doesn’t mean it should just be accepted that we have four major point allocations to consider in Grim Dawn, and only two of them can be altered after the fact. We can change that without allowing infinite respecs, and I very much think we should.

Why not just suggest a respec last level option? Like instead of the undo stat/skill points option disappearing when you exit the character/mastery window, how about just making that feature permanent until the next level up?

That way people will always have at least a few extra points to retrieve as they want and newbies will have the option to test skills without needing to visit the respec NPC.

That would make the problem less prevalent for mastery bars. Would be less useful for attribute points. Unless you plan out your build’s end gear in advance, you end up hanging onto 10 or so skill points to make sure you can wear things. Sometimes worse, IE Warder, you end up hanging onto a good 15 or so unless you’re already putting some into Spirit, just in case, because they’re naturally low on Spirit. Would be very nice to be able to respec those around, both for minmaxing, and experimenting.

^Really like this.

Really not sold on the idea of respecing so much stat points. I mean a single affix can give you as much as 90 points in a single stat by end game - if you’re not at that ballpark (for a non-yellow/green reliant build) then I don’t think you have any business wearing that item.

I’m pretty sure most of us would only be too happy to wear all-offense legendaries if we could, but that’s just not something we can freely do even without stat considerations. Your resistance would be screwed, for one thing.

That’s not really the reason behind it. We are slowly, slowly, getting to a point where you DON’T have to throw every single spare stat point into Physique. Cunning and Spirit do have uses, but nobody wants to end up a few points shy on any stat for a new piece of gear they find. You COULD simply plan to have around 1000 Physique, 500 Cunning, and 350 Spirit, and that’d be enough for the vast majority of items. But then you don’t get to use your stat points for their bonuses, only for their gear unlocks. If we had the ability to respec att points, then perhaps people wouldn’t just dump every point into Phys, but right now that’s the safest bet, so it’s what people do to avoid “screwing up their builds”. If you can respec them, then you will no longer be at risk of making a permanent mistake, and maybe people will experiment more.

I was under the impression they do that because it gives the most bang for your buck, not because of gear requirements. In that case this would not change.

It’s because they give health and DA, not gear requirements. Many builds only need 500 or so Physique for their preferred gear. But Cunning and Spirit are catching up on value, and aren’t used because there’s no respeccing, and Physique is the “safe” choice. Perhaps a change wouldn’t make Cunning and Spirit more prevalent… But perhaps it would. Hard to say. And I don’t foresee a major issue of any kind from adding a scaling pay-for-respec system with att points like we already have for Devotions and Skill Points.

I am not opposed to respeccing attributes

Like I said though, except for item-specific builds (which are screwed no matter how you look at it, from an expansion point of view) attribute distribution is really more of a general direction rather than a specific destination and people are bound to overshoot item requirement thresholds.
I suppose this means that people who want to wear everything are also screwed, but if you’re one of those types who seem to think that all pieces of gear should be available to you (from ~1k physique requirement armor-ware to ~500 requirement guns to ~800 requirement spirit caster gear)… I dunno. What build even goes with that?

Personally I’d be happier with just a less random crafting system which gave you more control over physique/cunning/spirit stats from items, maybe even allowing you to modify them or perhaps even partly convert a fraction of any one stat into any of the other two.
That way you can easily deal with item requirements should you ever find yourself in a position where you’re a few dozen stats short of something, and everyone’s happy (all builds benefit).
Sort of a shameless plug there, but you have to agree that we potentially already have a fix for this in-game - if only the affix system wasn’t so RNG-reliant.

If the affix system wasn’t so RNG reliant, you’d get your GG gear really fast. Gee, what RPG do we know of that’s notorious for giving you GG gear really fast? D3. It’s going wonderfully for them. We’ve got bad examples of all kinds set out in front of us. Let’s not repeat them.

I’m not saying we should have complete control, but some control. Obviously either extreme is a bad thing.

I think complete control is what we already have for devotions and skill points… Simply at a growing cost. I see no reason why we can’t have the exact same thing for attribute points.