Fair enough, but when you compare GD to the games mentioned in your quote, you realize it actually doesn’t have much competition.
Runic Games, the developer of Torchlight 1&2, was dissolved last year; Marvel Heroes was shut down; Lineage Eternal had to be rebooted and is still in development; Victor Vran is a very different kind of ARPG (not my thing either); Van Helsing wasn’t received too well; Path of Exile is online-only, so that’s a no-go; Diablo 3 is also online-only and its playerbase is declining. All of this kind of proves my earlier point about ARPGs, if you think about it.
Wolcen is really the only one that looks promising, and I’ve been following it since the day it showed up on Steam. Due to that, and the fact I already dropped money on it (something I almost never do), I hope it pulls through to become something amazing. Fingers crossed…
There really aren’t that many ARPGs out there, which is just another reason why I’d like to see development on this one continue, or another one from the same company. Or just another one, period.
I love Titan Quest, so I appreciate that the game was actually “revived”, in a manner of speaking.
That being said, THQ Nordic’s efforts have been… rather lackluster, if I’m being blunt.
The Anniversary Edition, while being a ‘definitive edition’ of sorts, added very little in the way of quality-of-life improvements and bug fixes.
Storage lacks a sort button, act progress still randomly gets erased and fragmented, items still fall through the ground (though this is likely an engine issue).
This would have been a good opportunity to add the number of rarity filters Grim Dawn has, including that little button on the left, but we received no such thing.
Grim Dawn also combines components across all bags, TQAE combines relics / charms across only one bag using the sort button.
You know what would also have been nice? A little character list on the right (sound familiar?) that allows you to see all your characters and select one without having to press an arrow button repeatedly.
What we did get was a game speed setting (that I do appreciate) and a new UI layout that reuses assets. Good thing they still let us use the old one.
I talked a bit about the expansion already. Although I do feel it was needed, it was of lesser quality than the base game and IT: The voice acting, while not entirely out-of-place, is noticeably worse; Many textures lack that characteristic TQ bump mapping so there isn’t much artistic consistency in the expansion; The new equipment icons are atrocious (with the exception of accessories); I noticed a number of typos (which were later fixed, thankfully); Assets are heavily reused; Certain new enemies were given static death animations when they really should have ragdolled (play it and see what I mean); and numerous less-noticeable things you might consider ‘nitpicking’. But what can I say? I’ve an eye for detail.
I’ll admit I wasn’t aware of the mobile and console ports. I’m sure they’re just as buggy, however.
I can’t imagine the IP would be very expensive at this point, but I was simply throwing it out there.
They probably could come up with something similar (an ARPG based on mythology), but I wouldn’t expect it. I wouldn’t expect a game like that from anyone at this point, sad to say. The only other game like that is Loki, which came out a year after TQ and yet somehow managed to be infinitely worse.
On a side note, Sacred 2 is one of my favorite ARPGs, and I’d kill for that one to get an “Anniversary Edition”.
Would be nice to have that memory leak issue fixed after a whole damn decade…