Game option for Nemesis faction neutrality to be disabled

Recently while going through Cronley’s hideout I had some great rng when wasps triggered Kuba nemesis.
I was thinking “ooh going to see some mayhem here” and was looking forward to a royale rumble but sadly while Cronley’s gang are different faction they were not hostile to Kuba.

I can understand the game design reasons for this in terms of coherency, but would it be possible to have an option to disable different faction Nemesis neutrality for those of us who like to see some glorious chaotic map fighting.
If I spawned Kuba in Four Hills one thing I would had tried is to lure him to the pit bosses for some fun, as an example.
In the hidehout it would had been a more limited scale of fighting with neutraility disabled but still fun.

Cheers

Nemesis bosses are not neutral to other factions. Outlaws are in fact hostile to beasts, and vice-versa.

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Thanks Zantai and weird.
Kuba just this week spawned in Cronley’s hideout and him and the gang were neutral to each other and both waited to fight me.

i can understand Kuba not attacking them, i think Nemesis is set to be aggroed to the player at the start?, so maybe that’s factoring in
but Cronley not attacking Kuba if in range would seem kinda weird, unless they were aggroed to you too (since need to actually deal quite a bit of dmg to switch aggro) - they do attack the bees outside afterall :thinking:

It was just outside of Cronley’s room.
I was in a position where Kuba didnt approach me and just sat contentedly in the middle of Cronley’s gang lol.

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