Gap between Casual and Dedicated Players

Get the materials and ask @malawiglenn or someone else to craft it for you.

I’d do it, but I don’t know and can’t check right now, if I’ve got it.

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My guide is meant for people that do not have those items, so I will not help with progression chars further.

If you have duplicates of any set item, you can transmute them into other items of the same set (and other sets). So no panic are you in a hurry?

I never trade or craft stuff for people, I think its easy enough to get items in the game, especially now when we have set transmutations etc. Also trading with me, its like he could use GD stash instead, since the deal will not be fair. I have almost 2k hours of farming, I have all items and mats that I need :stuck_out_tongue: That is why trading with unknown sucks, it is seldom a fair deal.

My guides are meant for people who wanna make end-game farmer chars on a budget. Trading would defeat that purpose to some extent.

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I see what you mean, but still disagree as I believe it’s a matter of perspective. I’ve mentioned a couple of times, that I don’t have much time to play. If I hadn’t traded and someone hadn’t crafted a helm for me I still woulnd’t have a fully decked out char. I’d likely have stopped playing right now in favor of something with faster progression (I know it’s an entirely different genre, but The Division 2 works very well in that regard, great game :heart_eyes:).

Since then I’m farming comfortably and leveling lots of chars to use all the completed sets and other stuff I’ve been dropping.

I see why you wouldn’t trade with players that can’t offer anything you need or would use. Crafting a helm for someone with a blueprint he or she might never drop in 100s of hours of farming ist something I’d always happily do. It’s a small thing that can go a long way. Provided they’ve got the mats and bits of course. :wink:

Now that we have set transmutation available in the game, trading should become less relevant.

Not sure what you disagree with.

I mean one can also download finished level 100 chars, GD stash level up and so on if one do not think one has “enough time to play”.

I don’t care how people play the game but my guides are for people who wanna play totally legit and self-found and wanna make budget farmer chars using “guaranteed” items like faction gear as base. I.e. as the game is “intended” to be played. It is a strong misconception that one needs mythical legendary set to be able to farm - you do not need that stuff to farm items effectively.

That would take the fun out for me, but everyone has different red lines.

I’m not sure either. :smiley: We kind of mixed up crafting for others and trading. For me, trading should have an incentive for both to be “legit”. I’ve accepted “presents” in the past though, as you know. :wink:

Absolutely, your work is great in this regard. Still, I’d wager most people following your guides are working towards completing a “top-tier” farmer in the end. While your guides make the transition easier, it still takes too long for the likes of myself, as we’ve discussed.

Edit:

Sorry for filling your thread with this discussion. :wink:

Yes people do, and my guides will help them getting to a point where they can start farming.
It does not take that long time now since you have set transmutation.

I personally think there should be a gap between casual and dedicated players in terms of char gear and performance. Look at it, why should someone with 100 hours in the game have same kind of char as someone with 1000 hours? That would not be fair if you ask me, hard work should pay off. I think ARPGs that are not season based should have this huge gap when it comes to gearing and performance - there would be no reason for me to keep playing beyond say 300 hours if I already had all items in the game basically.

I have actually a project in mind, that I will do as soon as the sentinel and shieldbreaker guides are done.
I will restart, just delete everything, then start with two of these beginner build guides and show/document how long time it takes to take both of them to SR 50-60 and Glad 150 cruci. I will not use any char that have these “farmable” sets for them (no deathknight or vitality caster for instance). I look forward to that, it will show how important knowledge of the game is compared to items :slight_smile:

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Yes, there should be a difference. I’m advocating for devs to find ways to cut down on the hours required. Granted, GD - compared to other ARPGs - has already done this, but it could be improved further. These days I don’t have time to put in the “hard work”. :wink:

I look forward to it too and would be happy to see you prove me wrong gearwise. The knowledge gap between yourself and new(-ish) players will leave my point standing though. In my view, progress in a reasonable timeframe should not require browsing forums and wikis. While GD could benefit from trimming in some areas, I don’t want it or rather it’s successor to be dumbed down either. It’s a challenge of design to arm the players with the knowledge and tools to progress to the endgame. Not sure if this can be achieved or if compromises are inevitable.

And what was explained in that thread you are referring to: there are faction items, blue items, MI’s etc. I think it is unfair if one can do a SR50 build in 40 hours after start, game would be too easy then. It is also kinda disrespectful to the devs that have implemented these mid-tier items that are guaranteed to claim that the loot system needs to be even more generous. People that start to play this game need to have their expectations right - this is a grinding gama ala Titan Quest and Diablo 2 but still with 100 times better drop chances. Just because you do not have the time to put in the hard work, the core fans of the games do.

If someone thinks the game has too rare drops, simply get into trading or modding. I do not care about that, but I make guides for people that wanna play the game “out of the box” so to say.

What is that, really? :stuck_out_tongue: what is reasonable? It is highly subjective. For me, if something is done “too quick” I would loose interest since ARPGs are traditionally “grinding games”. To me, 100 hours in one char is not that much. Its like 2 months "work (1.5h each day on average).

Also you won’t believe how many shitty builds I have seen even with legendary items, just because you have the items does not mean your build will be good. So knowledge about the game is more important than having the correct gear actually. And progressing your knowledge is easier you just have to read some text. With the correct knowledge, your builds can be much better and quicker then what time spend in farming would have given you.

90% of all who buys Grim Dawn don’t make it into Ultimate difficulty. So most players are just casuals that don’t even wanna make progress. Ultimate is supposed to be HARD! If it would be easy - then this game would be pretty bad imo. Games like Grim Dawn should make you hit a brick-wall and force the player to learn the mechanics of the game properly at some point. I love that Grim Dawn is easy as hell to begin with and hard as hell to “complete” due to the amount of knowledge and grind for gear it requires. It really fits all kinds of players. The problem is where casual players wanna do the stuff that veterans do. Then when they realize that they don’t have neither the time or energy to get more knowledge and loot - they either cry out and complain that the loot in the game is too rare, the mechanics is too hard.

I compete and coach in power-lifting. Do you think my adepts have the expectation that they will increase the weight on the bar with each training session and competition? Yes, actually most of them do - and then I have to tell them basically the same wall of text above, but adapted for my sport :wink: One dude that began training thought he was gonna increase his benchpress from 110kg to 180kg in one year. I mean that ain’t gonna happen :stuck_out_tongue: But, he got it up to ~140kg in competition (did not get the lift approved for some reason, stupid referees) and he was actually quite happy and proud over that. Sure some of my adepts will take steroids etc but most of them will stay natty and enjoy the sport and their body as mother nature intended.

I know about all of that and as I’ve said I’ll be happy to see you prove me wrong.

I don’t see how that’s the case. It’s a a valid opinion, same as yours or mine.

True, but deleting those two words from the sentence does not invalidate the point, does it? :wink:

Yes, it’s my aim to to bring the casuals and hard-core crowd closer together and through this keep more people around for longer and thus buying more expansions/content. All of this while not turnig the game into sonething like D3. :wink: Maybe it’s impossible, but I’m the inclusive type. :smiley:

My problem is just that “reasonable” means something for me and something else for you and something else Johnny in Seattle.

For me, an ARPG is basically a hobby on the same level as playing an instrument or a sport. It is a hobby, you pay money for it, it has “goals” like learning to play a particular song or lifting x amount of weight etc and reaching these goals you need time, knowledge and patience.

Have you ever seen a person buy a guitar, then give up when they can’t play like Yngwie Malmsteen after one month and then crying out on guitar forums that “the guitar is too hard to play it needs to be made easier to play” and similar? :stuck_out_tongue: If someone is not willing to put in the time and dedication required for playing say Trilogy Suite Op. 5 up to speed (https://www.youtube.com/watch?v=6pM8JhmXUWo), then either lower the expectations - perhaps the smoke on the water riff and some Beatles songs is what you should be aiming to play instead? Or change instrument to keyboard, or electronic music in general which require lot of music theory but less dexterity and coordination skills.

In Grim Dawn, I kinda see my role on the forum to be the same kind coach I am in power-lifting. I.e. I do not endorse usage of steroids and my training programs are for natty lifters. But I do not care personally if someone takes it or not.

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Exactly, that’s why I said delete that word, because my aim is bring us and Johnny closer together in the same game (be that GD or rather it’s possible successor, or a different game) to bring a bigger audience together.

That seems a very niche way of looking at it imho. Gaming is a hobby for millions, but single games? Not so much. No offense though, more power to you! :slight_smile:

I get where you’re coming from, but I don’t think that’s a good example. Having learnt one and half instruments myself, I know a lot of people who quit their instruments after a short time in part due to false expectations. :wink:

Anyhow, wouldn’t you agree that most people don’t follow your hobby approach to GD? Why not make things a little easier for the vast majority and perhaps keep them around longer for a bigger and more diverse community and also more revenue for Crate (or other devs)?

And I hope you don’t take my posts the wrong way, your contributions to the community are awesome!

I don’t care about how many are playing the same game as I actually. I don’t wanna bring “heavy metal” to the masses either :stuck_out_tongue:

yes people quit playing guitar and they quit the gym too, but they don’t bitch about it and blaim the instrument and demands guitar manufacturers to make the guitar easier to play and learn? No they accept the fact that playing Yngwie Malmsteen songs is nothing for them after all.

Grim Dawn already offers A LOT of content for casual players. I know many who are content with making new chars over and over again just beating the campaigns on Veteran and do that 20 times or so. Of course most people don’t play GD the way I do, most people don’t even play Elite difficulty so…

Grim Dawn end-game is already very accessible compared to other ARPGs, and I don’t know how many times I actually have to write this but there are freaking guaranteed items one can use for end-game farming builds. Its like you would play the guitar for 20 hours and then you GUARANTEED to be able to learn 3 Jimi Hendrix songs. That is kinda dope if you ask me. Now if you wanna be able to play Yngwie Malmsteen songs, you have to practice more, but if you know how to play Hendrix - you are on a good way. Same with Grim Dawn, if one can make a char that I have in my guides, you can do some pretty serious end-game farming even if your RNG have sucked so far along the way.

Perhaps I should ask Yngwie to write easier solos? :wink:

And I can’t make things easier since I am not a developer of this game. I am already doing things easier for other players that want and need help in making beginner farmer chars without legendary items - that is: even if RNG have sucked for you, you are able to make a beginner farmer that is gonna be much better than just some random “self-found” shitty build.

Again, I don’t really care if Grim Dawn is a popular game, and I dont care if Heavy Metal is not a popular music genre - I think it is kinda nice that it is a bit underground and unknown. My experience is that mainstream games will suck and becomes too easy and hand holding. Like Diablo 3… I like the fact that Grim Dawn is a game made by die hard ARPG fans FOR die-hard ARPG fans.

Same with music, Metallicas black album is the worst album in metal history. Freaking sell out pop music shit.

Well that sums up our positions pretty well. Good discussion. :upside_down_face:

Since I started playing Grim Dawn, getting loot has become easier and easier.
Crucible, Shattered Realm, Set transmutation, more faction items, secret legendariers and epic items. We also now have farmable sets: Krieg, Dark one and Vanquisher.

And not to mentioned the number of beginner build guides. When I started I had 2 Chthons builds and 2 Stupid Dragon build-guide to choose from. Now a beginner have around 20 or so complete build guides, that are detailed, flexible and for a large variety of playstyles. Grim Dawn is more accessible than ever.

We’re kind of going in circles, so I’ll try to focus on stuff we haven’t established. :slight_smile:

I haven’t disputed this, but there is still more that could be done, especially in terms of knowledge. As I’ve said, I look forward to how your “experiment” turns out.
Speaking of knowledge, it’s unlikely that a lot of players will find many of the great items you mention on their own. Dark One’s requires the vanilla secret quest, Vanquishers won’t be stumbled upon quickly and even a lucky first-time drop of Krieg’s Shoulders from Valexteria doesn’t make it apparent where to get rest of the set (except the two pieces from Fleshweaver).

I’m more in the “bigger-and-better” camp (MOAR) and I’m convinced it can be done while still satisfying the hardcore crowd, unlike D3. I probably still have more hours on that game than GD inspite of it’s flaws. It came out during a different phase of my life though. :wink: Selling the necro for 15 € (?) was where I called it quits. :triumph: Actually it was before that, but I would have jumped back in for the last time if they’d called up 5 €.

Separated this off into its own thread to avoid cluttering up the beginner guides.

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Thanks Medea!

I was just wondering what is this topic?

I think in current status with so many legendary and MI items and so many class combos and sets,the biggest challenge in transition after level 100 with basic gear is to decide which items are upgrade over your current and find way to improve build.

For example there was post in the past,guy was having problems with his Purifier 2.2k OA and DA with most inappropriate legendary items without core stats and conversion that mess that damage.So it’s hard to comprehend,that sometimes faction items will be better replacement than other legendary ones.

I tried exactly that with my budget builds,to show,that even with minimal gear,but appropriate,you can challenge some of the full sets builds.

Its another “make game easier to attract more people playing it” thread.

Same with greens. I know I thought like that when I was new that all greens are better than all yellows, all blues are better than all greens and all purples are better than all blue :stuck_out_tongue:

#me too @Malawiglenn,that’s why I am writing this :smile:

But still you need to learn that the hard way.I remember my aether/burn hybrid CT/Grenado/Fire Strike Sorceress,very good build :man_facepalming: