Global flat working twice for DW and once for 2H needs a radical solution

I meant only for active player attacks, maybe even limiting it for DARs, not for every single dmg source that has %WD on it

Increasing the effect of flat on 2H (say, by 50%) or just increasing base weapon damage values seems like the easiest solution.

I actually disagree. It allows creating dedicated sets of gear for Celestials for example. Get yourself a set with Lightning resist rolls and laugh at everything Mogdrogen does.

Yeah, because you need this crutch for such a difficult boss as Mogdrogen… :smiley: Come on…
Resistances are already trivial and should not be trivialized more. Ascended affixes should be better than just slapping on some res. That is just lazy design.

There are a lot of 2h weapons in the game that are actually intended for spam casting a spell with %WD to benefit from high 2h base dmg, like for example spectral crossbow. I think this solution (and also further increases in base dmg) will massively overpower all of those.

Fair, that I do agree with, rolling resistances on your ascended item is pretty much just a resource tax in 99% of cases because you’re going to want to re-roll.

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I’d be wary with blanket buffs like ‘just double the flats kek’ as we currently have 2h melee builds dealing some absurd damage - the 6s Ravager kill coming to mind. Sure there’s a lot of OP elements all combined into that build but it’s there.

2h components or a slight TDM added somewhere (Hell maybe even Kraken) could be tested for starters.

deja vu thread :woozy_face:

That happens when things are not fixed :smiley:

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The real radical solution would be to stop DW double-dipping global flat. Would probably give a certain other thread a 100 more replies to go.

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I can agree with the simple resist rolls on regular armor pieces, those can and definitely should go.

But I meant the extra max resistance rolls you can get on non-armor slots. You can bring your desired resistance cap to nearly 100% if you want to target farm something.

I get the sentiment that rolling a resistant bonus is not what you’re looking for nevertheless it has it’s value. This might open another item slot for a better item in your stash since you fixed that resist’s issue that way. With current cost of upgrading items, it’s still a net bonus nevertheless

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I compared PB tooltips with this crossbow + 3 piece Demonslayer vs full Demonslayer with green oh that adds +8% wd to PB (very generous bonus, thanks Zantai) and tooltip was practically the same. Only difference is that crossbow adds two blades.

so if 2 extra blades ~= +1 blade spirit summon then adding 15-20% TDM to the crossbow will make it significantly better

That I don’t know. But you reminded me that Crate removed extra blades from Demonslayer and nerfed it a couple of times and now it doesn’t even hold a candle to FoA top builds.

I am currently working on a component mod and this very subject is something that I’m dealing with and have to consider.

For example, putting the same component in a dual wield set of weapons doubles all the benefits and bonuses, plus doubles any process skills. If you put just one component in a two-handed weapon, great, this character has an unfair disadvantage.

So what I’ve done to keep a close balance is restrict the items that the components can go into, and for proc skills, I am creating skills that will only work with 2h weapons. If there’s a one-handed version of that skill, it is less than half as effective.

One must also be careful with attack speeds as well as OA boosts.

The way i see it, 2H bonuses must include attack speed and resistances to counter the advantage that DW characters. Plus 2H-only skills, whether from Devotions or “off-skills” (in the skill tree), help to keep the fairness between the two playing styles.