Grasping vines - does anyone use more that one point intro them?

I think you were pressing a button but didn’t gave it a chance to be cast quite a few times (the GV button was darkened but the cooldown hadn’t fired), so it’s hard to conclude anything from that. Can you do a clean dummy test?

I figured they stack in the same way Sigil stacks as they’re both ground effects. Pretty sure BWC’s fire patch stacks it’s non-DoT damage too. Could be wrong on all accounts of course.

Yeah, that’s true, but it still feels weak AF, imo.

Sure, https://youtu.be/VMV5LEAjVO0 . They do stack, average tick on Dummy with all my buffs is 28K non-crit.

https://www.grimtools.com/calc/DV9A3xnV

I theory crafted this build a while ago (as you can probably tell by the version number) but never ending up making it. I can already see things that need to be fixed, but the point is, grasping vines was supposed to be one of the main damage skills. I think I’ll get to making it eventually but it’s not a priority build for me right now.

That’s the problem I ended up not solving in my own attempts at this. GV is just not a damage dealer, it’s a debuff with some damage tacked on by design. As much as we want to change that, I fear we just can’t.

I use it on Phantasmal Blades Wildblood Trickster (a build that was kinda ignored :cry:) at softcap. It’s great for proccing stuff and taking care of trash as well as Crowd Control. I use it on my Druid as cc spell (1 point in vines, 1 in modifier) it’s a great cheap cc spell that prevents you from getting swarmed too fast when you are playing Crucible.

Building around them won’t work of course, Wildblood or no Wildblood, I don’t think all skills are meant to be build enabling.

Voted “max with wildblood”
With this set vines really becomes a damn good thing, mainly for crucible.