Hello all. I’m new in this forum but not in the game, which I bought like two years ago.
The main reason I’ve registered in the forum is to give feedback, because the little time I can play videogames I like to spend it in Grim Dawn.
The game itself is amazing, it has all one could expect even from the best, or better said, biggest budget games. The chance to mix clases give it the ultimate customization twist…
And there is where the game starts to fail… We all want to get to that end game and be as powerful as possible. People like me spend hours and hours in talent calculator thinking ways and strategies.
But equipment has the ultimate word.
You, and lots of people, state this game has infinite opportunities but thats false. I wanted to make an auto-attack elusive Shaman-Nightblade, striking with Lightning and Bleeding…
And guess how many legendaries have these stats.
I think that for a game with these possibilities you CAN’T give RANDOM stats to equipment, or better said, end game equipment. Because one of two, 1) I have to search from thousand legendaries and get maybe something I don’t want / doesn’t completely fit my build, 2) hands down, I have to adapt my build to those “+4 to Grenado”, for example, I don’t want or need.
I know at this stage you can’t change something as huge as that, but seeing how the game ends, hoping an expansion, you can try to give items EASY stats, like, +1 to all skills, or +1 to all skills in X class.
Maybe more damage or deffensive stats, or passive/active skills…
I don’t know, but I can’t be 2 months playing to get a Shotgun just to realize it’s only for Demolisher. So if I want to play Shotguns or AA style I MUST be Demolisher? That cuts half of the game potential.
Think about that, do we want a TRULY build-freedom game, or a game where you have to tediously search for legendaries and then adapt your build to equipment?
Other thing is the sources of damage. It’s nice all those ways to do damage, but not so nice trying to deffend from all of them We can strike or being struck lot of ways, but you could simplify it.
Fire, Cold, Lightning, Electrocute (wtf, I mean, seriously?), Frostburn… All that, in deffensive and offensive masteries or equipment should be called as “elemental”.
As vitality, chaos and such, could be called “chaotic”.
Bleeding, internal trauma, physical… should be put toghether too, aswel as poison, acid and such.
It’s impossible to get max damage or to deffend if they’re like 20 sources of damage.
And again, in my case, there’s NO talent in the whole Shaman thing improving lightning dmg, but electrocute.
This would be even harder to change… but in these kind of games, people want to be as strong as posible, not thinking “omg, is that huge thing going to kill me?”.
I think the way the game is, has incredible fighting mechanics, and monsters are not as weak as in other similar games, so that’s enough for it.
Please, give us some more late game power and not headaches to get the most out of 123 skill points and 80 stat points.
Thank you for reading this whole huge thing. I hope I’ve given you any idea, or I’ve made you think about the game a little.
And excuse my english, it’s not my mother language
Greetings.