As far as I can tell, in FF, you may be able to make a more angled, organic looking town - but it will be at the loss of a lot of efficiency, right? With buildings (and even parks?) requiring square blueprints and many buildings/parks affecting a radius around them, you’re always pushed towards a neat, un-immersive grid town. Even Medieval planned cities didn’t have such 1920s grids.
I know you’ve taken steps to make it look a bit more organic despite that, but it still looks like I would end up covering the area with a grid of super straight roads.
I have two small ideas that could help and make the game more attractive to grid-haters like me:
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If you changed the attractiveness and other such influences from a radius around a building to a certain distance via the shortest path/road, this problem could be alleviated without abandoning the grid, I think.
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Ideally, building blueprints should get superfluous corners cut (forming octagons or a mixture between a square and an octagon). Houses for example seem to have quite some free space included in their blueprint, right? (even after later upgrades?)
That way, a grid following town layout isn’t hindered in any way (and would look the same as now), but more organic shapes can form too, with buildings and roads in changing angles (though each in steps of 45 degrees-ish, depending on how uniformly the corners are cut) if so desired. Maybe you can even keep a couple of trees in those potentially left-unbuild corners.
Would such changes still be possible, either before the full release or in a later patch?