Worked for me too. Thanks for finding that!
Edit: tanks Blaizor!
Worked for me too. Thanks for finding that!
Edit: tanks Blaizor!
Donāt thank me: thank Blaizor.
But itās good to know it works for others as well.
Is anyone else getting texture flickering with dxvk? Iām using wine-staging 4.0 with dxvk 1.0. It almost looked like the old HKCU/Software/Wine/Direct3D/CheckFloatConstants issue. If so, is there a workaround that isnāt using dx9? (Nvidia 1050ti, 418.30)
I get flickering too on AMD hardware - Iām just resigned to DX9.
Foo. Here, I was hoping there was some setting to tweak. I canāt produce the flicker reliably, either. I donāt think itās this issue: https://github.com/doitsujin/dxvk/issues/405
Luckily, Iāve gotten the game running flawlessly with Proton, but has anyone gotten Grim Internals to work with the game?
Just so you are aware Grim Internals apparently only works with the x86 version of the game currently. As for if it will work under Linux, regardless, I donāt know.
Thanks for the heads up, Iāll keep trying to get it going and if I do, Iāll share my results!
Has anyone gotten mods to work in the Steam version of Grim Dawn?
Which directory are they installed to?
The directories for Steam Proton:
~/.local/share/Steam/steamapps/common/Grim Dawn/
~/.local/share/Steam/steamapps/compatdata/219990/pfx/
I havenāt played with mods for GD yet, other than GrimInternals. For more information you can look at the Github thread for GD:
I get the linux version run smoothly with Grim internal latest version.
Thanks
(I also posted this
https://github.com/ValveSoftware/Proton/issues/466#issuecomment-491263945
for how to add it add steam games)
Just so you folks know, Iāve updated the GI thread to have setup over Proton in Linux. It works.