Grim Dawn V1.1.2.0 Preview

I didn’t say if this was good/bad, nerf/buff. There are new options: more acid/fire sources for flat or %retal. New options = new tests to be made.

Me: enjoying the patch notes:

MY
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It’s a great patch! Really loving almost every single balance change and also the fact that you guys put in the additional work to remake the fx for some spells!

Let shittalkers talk shit (there’s always gonna be those people) and focus on those with constructive feedback (there are actually many people in this awesome community that give this). Helps you keep your sanity :wink:

That said, nice gif choice xD

I am not 100% sure what exactly do you mean.

You said, essentially, don’t go on a rant and post stuff about how the builds will be broken or dead (#deadbuilds), before you actually test it.

Makes perfect sense, but, then again, my post was not an angry rant, or any rant in general, nor was it demanding to change/revert anything, or was it stating the facts of the matter of what will 100% happen.

My post was an assumption, and an opinion (which I am entitled to express) that certain Warlock Chaos AAR build most likely will be dead due to core item set changes.

Myself:

…There is one Warlock build that will (most likely) be completely dead, but it is a build that, I think, …

  • notice the words: most likely and I think
  • Did I state a fact that it will be broken? No
  • Did I say I speak for everyone? No

…and most pathetic skill AAR (next to Grenado and Canister bomb)

  • nothing assumed here
  • AAR was never in the position to compete with other damage dealing skills from other mysteries
  • it lacks %WD component so it can scale, its stationary, can’t life leech on its own, was never compensating with having a best single target damage, instead it was just mediocre
  • look at the build section and see how many AAR builds there are

…I didn’t do the math, but I presume the sheet dps will take 60-70% damage nerf with the new changes…

  • notice the words: didn’t do the math, I presume
  • I acknowledge that I didn’t do a full calculation based on the available data and that my sentence is an assumption

…with black flame set, you need to decide do you want to keep the 4 set bonus, or swap the offhand and go for life leech - currently, builds who don’t have life leech can’t sustain themselves in Crucible or higher Shattered realm levels for long, so using a pulsing shard is a no brainer.

  • nothing assumed here, this is just the way it currently is

Perhaps, removing AAR life leech from pulsing shard and putting it in aetherreach gloves or instead giving 50% weapon damage to the AAR might help all builds as opposed to selected few

  • notice the words: perhaps, might
  • I am not telling anyone what to do, I am merely giving a suggestion

I don’t know what will happen with the build in question (which I have played for 700 hours), before the patch hits. I assume it will be dead. And if indeed ends up that way, I won’t be angry or upset

I think these changes are good, some great buffs across the board for most of my builds, and some very needed nerfs, some of them very needed on either side, even though it will nerf one of my builds quite severely but not to death, probably lol it was a Warborn Warlord EoR build so I don’t think I can complain while knowing how strong it was before haha.

Dying God was way too effective for builds that weren’t even Vitality/Chaos builds and when something is being taken in near endless amounts of builds that it shouldn’t even be considered for, you know it’s broken lol. Nerfs means that it’s not the best choice for every build now, and while it hurts builds that are Vitality/Chaos builds, it’s necessary for the health of the game in general. And I looked at quite a few builds recently using it and some of them were a lightning build and an acid build, neither should be taking Dying God but it was just too good as it was.

However, I will mourn the loss of the only set for Aether/Chaos, really hope this is a damage typing that gets some love later on as the lore is there for people that have done it before (Albrecht/Agrivix) even if it was their undoing lol but it needs to be implemented well and can’t be done half-arsed, so I reckon it may be pretty far away if it ever does happen lol. There’d need to be extensive lore and good sets and maybe even new devotions just for it which is why I think it will just slowly be phased out instead, which is sad.

Overall looking forward to the patch, especially the visual changes :slight_smile:

Another one… “Endless amount”? Pls name five.

To be sure , who do you pointing ? Me or the person i was pointing myself? Because i was not originally the one who talked about complaining .
Quite confusing :rolleyes:

Z, you changing Messenger of War ret from phys to fire just to nerf ret warlords? I get it, with all that crying you recieve, but it’s somewhat locks to get fire rr as well in builds that are not warlords and using this constellation or abandon good chunk of ret phys damage. Nice buff for ret shieldbrakers, but…how about half become fire, half remain phys?

Nobody except phys retal warlord and warder ever used MoW. This change (along with others) was made to simply unOP phys retal builds by removing this constelation from their build, not to adapt to its new fire damage.

Wow is it X-Mas already?! :rolleyes:
I took a break from playing GD in favor of some extended Civilization 5 / BE MP sessions, but now I’m totally hyped for the patch, can’t wait! :smiley:

Awesome! I liked how Aegis changed color and hoped you guys would implement this for other skills as well. Thanks!

[/li]WOW thanks a ton. Everything I disliked about the SR and ranted about on the forum has been adressed (except boss arena size but that might be a not an issue anymore with those changes).

I just watched the dev stream that I totally missed (damn you Sid Meier). I love the updated FX! Especially Doom Bolt, I never liked this skill (only ever used it as a 1-point-devotion-proccer) because it looked awful and didn’t feel good at all. Now it looks like an actually powerful spell! Can’t wait to try it ingame.

That’s great. Me and my buddies came across this bug once. We were fighting Cally and when we thought we finally got her, she wouldn’t die. Soo annoying, glad you fixed it.

Nice! It’s always good to have little details that help the immersion.

Thanks a lot, I came across this issue many times and it was very annoying. Especially with certains skills such as Chain Lightning from Seal of Skies that seemingly didn’t work half of the time when trying to break walls.

Time to dust off my old AAR build! I know I’m gonna love this, AAR has always been my favorite skill that sucks :stuck_out_tongue:

One of my best builds uses Savagery, now it’s gonna be even better? Alright bring on the carnage! :smiley:

[/li]As far as I remember the “Your most disliked skill” thread, I was probably the only one that liked Terrify. It gives me a sense of power when lowly mobs keep running in fear. I think the only place where that might suck a bit is Crucible where you have to have a 100% kill rate, but in Campaign or SR it doesn’t really have impact unless you’re playing a melee build without any kind of DoT. And combining that with Terrify would be quite stupid to begin with so I don’t really get all the complaints.

Anyway, thanks Zantai and GD team for your continued support, you da best! Here’s to another 3 million copies sold :smiley:

Not true: it is used in every retal’ build, whether phys/elem/acid because sources of %retal + good proc in devotions are not that numerous (new patch may change that).

Like Belzzz said, every Retaliation build uses Messenger of War as Physical is the easiest damage type to convert from to your preferred damage type.

If you want to use it on Physical Retaliation Warlord still, you’re gonna have to convert it back.

I could not find any information about changes on bloodrager sets. Anyone knows if the mod on helmet remains?

We are never interested in couch-designer theorycrafting. We want player experience. Because this patch is not out yet, your feels are invalid.

I’ve said this before, and have written a thread on posting feedback even that states the same…

We posted the changelog early, knowing full-well what the reaction was going to be, because it’s always the same (usually from the same loud noises that frequent the forums). But there was some hype around patch coming out Friday, and for most people it was going to be a treat to at least see the notes, so we posted them.

As always, try the changes, post your feedback on the forum, and it will be considered. Until then…

Respectful, but hard disagree from me mate. DW glass cannons are highly dependent on skilled piloting. I think such skill-dependent builds deserve to be more powerful than others.

So are we expecting the patch mid week or further? :s

All we know so far is, that Set Procc is going to helmet (and gains something iirc with healing) and Set Bonus will be something “On Crit”.

i don’t get the fire damage fire strike bonus removed from Alladrah’s Spellblade, I tried that item on my dual wielding fire strike fire damage saboteur and it was really underwhelming compared to a magic affixes kilrian MI mace (really easy to find). I suppose the nerf was aimed to eor users, cause I don’t see any way to abuse the light to fire conversion without any skill in the game giving good amounts of flat lightning damage for 1handed weapon users.

Thanks for the response, rebel7254. I hope you are right!

will ‘‘dangerous domain’’ be considered as option in settings?
could be:
1 - default logo/icon
2 - hidden
3 - only icon with buffs/debuffs

as its now it just devours precious monitor space and gives that feeling of casual like if entering one of those modern games with screen full of helping hands everywhere :frowning:
thx in advance