It would be great if the loot filter could highlight or show items with illusions we haven’t unlocked yet, so we never miss them. Additionally, we need some RNG/randomness added to regular green base items in the endgame. This would make ordinary rare drops viable, so the endgame loop isn’t strictly limited to legendaries, epics, and specific MI greens farmed from particular bosses
38 posts were split to a new topic: Game balance, the Meta and the audience
While it is indeed wonderful that you’re paying attention to the game after release, what I’d very much like to know is if you have any updates on when we might expect a launch on Xbox. I’ve been ignoring content creators I subscribe to on YouTube because I don’t want to see any spoilers. I understand that it’s more of an MS problem than a Crate problem, but are you any closer than you were 2 months ago?
Unfortunately while our original estimate for XBox was about 4 weeks after PC, performance in the new zones is currently not where we want it on console (and even on PC when it comes to areas like Kurnhold), so we are going to push more optimization through before we commit to a new release date on console.