Grim Dawn Version 1.0.0.4 + Hotfix 1+2

Go back to 1.0.0.3 if you can the 1.0.0.4 is totally bugged for most ppl :wink:

Curse of Frailty + Dreeg’s Evil Eye seem to disagree with you

still drop only shit !

Hotfix isn’t supposed to improve your drop rates. :rolleyes:

v1.0.0.4 Hotfix 2

[Tech]

  • Fixed an issue with multiplayer connectivity that caused game connections to hang for a long time, or result in a crash.

[Game]

  • Monster base resistances reduced on Elite/Ultimate difficulty, health increased to compensate. In addition, resistances have been normalized in Multiplayer, such that monsters no longer gain extra resistance with additional players. Instead, monster base health now scales higher with number of players.
  • V1.0.0.5 includes a balance/tuning pass. A few of those changes may be included in this hotfix, but will be fully documented when v1.0.0.5 is released later this Summer.

[Itemization]

  • Legendary - Justicar Armor Set: passive bonuses once again work with shields, in addition to melee weapons
  • Legendary - Shroud of Dreeg Set: increased % Damage bonuses on skill proc, Secrets of the Guardian, to 300% and the Poison damage to 75 / 5s
  • Legendary - Trozan’s Ascension Set: slightly increased the damage of Falling Skies and Fallen Comet
  • Legendary - Valdun’s Rifle: Perforator Round now fires 8 projectiles in a cone, damage reduced, cooldown increased. Overall a net buff to area damage, and to single target damage for those brave enough to point-blank with it.

can we at least get a list of the changes, instead of having to figure out how our builds were stealth nerfed ? :frowning:

stealth changes:

player skill changes
cadence
trozan
savagery
flame strike

looks like they added +5 to max item level for all bounty rewards

i didnt keep checking

Which are?

i just did a diff on the file structure :smiley:

can’t investigate atm.

My Saboteur DPS went down 2k and my Druid DPS increased by 2k. I’m guessing they buffed Savagery.

Well, damn…

I didn’t really noticed any changes to Cadence, and I haven’t tried Savagery post hotfix 2

Edit: Found out what changed on Savagery I think

Storm Touched now deals flat Electrical Damage all the time instead of only happening at 20% chance.

Yes, seems like Storm Touched (Savagery mod) now deals constant Electrocute damage instead of 20% chance of it.
I’m happy about it as my sheet dps increased to 73k with Savagery9. Will go try some bosses.

I dont think GOG updated anything…

Static Strike now has a 40% chance at level 12 and 50% at level 22.

Storm Touched was buffed as posted above.

Shattered Star chance at extra lightning damage now scales up with level.

Cadence I barely use so haven’t figured it out yet.

I wonder what the point of this is since the only rewards of bounties are experience, standing and components.

DW Pistol Cadence, 100% chance to pass through, 26/16 cadence gives 325% weapon damage instead of 300%. Deadly momentum looks like it has additional flat damage? cant tell.

You get 100% chance to pass through enemies once fighting form hits level 12/12.

Changes effect all ranged weapons. Nice buff, going 22/12 fighting form was impossible for that 100%

ā€œTag not foundā€ after the update, whats going on

It means your community translators needs to update their translation files.

Sent from my SCH-I605 using Tapatalk

You did not actually implement the change to Dreeg Set. Values are still 100% and low poison dmg.

I can’t even see an update after Hotfix 1 in my GOG account. :cry: