I agree with everything Most and Weyu said Searing Strike should have just been changed to a 2H modifier. Won’t be home until later tonight to check what this does to my 2H Elementalist…
Happy download to everyone!
Closes the curtains
The safest sleepiest Fire-and-forget build I’ve ever seen got buffed AGAIN lol. Just goes to show if people don’t make vids about it or post it in the build forum Crate ignores it. Fine w me…
Agree strongly with Most’s thoughts! A lot of good changes in here too though, overall a good patch I think
I would’ve rather seen you nerf flat pierce bonuses for BM than nerf Shard itself. I think this just hurts a few random niche builds that use it and they aren’t super strong to begin with
Really? I remember a discussion when people said that it doesn’t matter how much damage the boss does and how inadequate your defense is if you can kill him in under 10 seconds. I attributed it to clusters, was I wrong?
You talking about Dreeg? Think I’ve seen you call it that before
I mean DEE builds are good, but they aren’t suuuper amazing even if you have BiS everything. DEE still doesn’t touch my more than a few of my builds
edit: I missed no more fire->lightning conversion on grenado! Hallelujah that shit tilted me to no end
Dreeg wasn’t buffed. I think he means Mortar Trap. Or maybe SoC or Wind Devil. But I bet on Mortar trap.
Ulo, Keeper of the Waters: added 100 Health, 4% Health, 100 Energy and 4% Energy
umm wrong patch notes or forgot to put it in game?
Corrected to state 100 health/energy. the % values were on the Harvestman’s Scythe.
The relative balance of Legendary rings will be looked at for 1.0.0.6.
I knew it’s too good to be true. Ulo was already decent before that.
Not the skill itself, but the gear was as well as the acid dmg on manticore. I wouldn’t call any of those skills fire and forget really. Enemies can move off of sigil and mortar/devil just don’t do much damage. DEE + mashing a few other poison abilties you can just run away after
Bug report which I shall post in the bug forum too. Judicator change seems to be text only, not changing my attack/cast speed on multiple chars
Looking at my great guardian vests and the 6% OA one dropped 1% and the 5% one gained 1%? xD 100% sure my mind isn’t playing tricks on me
anything re: fire strike changes/2h balance?
I second this…Zantai?
Holy hell, just blasted the Ultimate Mad Queen in around 15-20 secs with 80k-90k crits with my Cadence Witchblade.
Cadence is much better now.
The OA boost in Markovian set also helped. I can reach around 2900 OA with Fighting Spirit.
Also, i lost around 17% cold resist and i have no clue how. I had 78%, now i have 61%.
What does it means that character save files is incompatible with older versions? All my chars are local saved files, and im without my pc because lost my gpu in a rainstorm 3 months ago. Ill wont loose my older chars right?
Do I get the Crucible for free if I have the patron package? If so, how do I go about it?
That once your characters have been loaded under v1.0.0.5, they’ll become incompatible with older versions of the game (in case you want to share the saves with someone who has an older GOG version or who has deactivated Steam auto-updates).
It means that if you play the game in 1.0.0.5 and save the character in 1.0.0.5 but then for some reason go to your other PC that is offline, copy these characters by the means of USB flash drive, you won’t be able to play with them until you update.
But ill loose my other stashs that are on saved files? Or i can load then before it gets “fixed”
It just means that once you load a character into the update, it’s no longer compatible with previous versions of the game, for example v1.0.0.4. You wont lose anything.