Yeah i noticed that after i started crucible and wanted to delete that part of the comment with peerles but nvm now. And i dont agree with u disagreeing with me cause the best things in game should not be accesable early
They should be left as end game when u finally reach lvl 90 (10-15hours with exp potion and lokar gear on doing quests), and after that u finnally start to have a new build maybe, a new something to get used to as u say…but not that early…
Wanted to know cause im going to crucbile now, not to theodin or kraken…so in all those greens u have to know the name
Oh then it’s Loghorrean’s Corruption and Heart of Theodin Marcell!
There doesn’t seem to be any undocumented changes in skills/devotion. Didn’t check changes in items, cause there are too many.
However there are some changes to monsters. Here’s the full list, maybe someone will find this useful:
- Fleshwarped Manticore: added 15 Aether Res
- Fleshwarped Aethermane: AoE attack delay changed from 7s to 6s
- Fleshwarped Wastestalker: teleport attack skill delay decreased from 8s to 7s
- Habnor the Void-Chosen (Bounty): fixed second skill in initial chain that didn’t trigger
- Tentacles spawned by Thall’Nosh, the Unraveler: added Physical Damage, increased Vitality Damage, increased Reduction to Enemy’s Health
- Ascended Myrmidon: decreased Elemental Res granted by Sphere of Protection from 25 to 20
- Briarthorn Terror: Grasping Vines attack now slows, its Piercing Damage is greatly increased
- Spectral Vortex (used by certain chtonic enemies): increased Vitality Damage, slightly increased Reduction to Enemy’s Health
- Grava’Thul, the Voiddrinker: slightly decreased run speed, Charge attack delay increased from 4s to 5s, Debuff projectile attack delay increased from 14s to 15s
- Ravager (all 3 types): range for the skill that fires projectile that reduces health by 80% was changed from Long to Any
Grimtools was updated to 1.0.4.0. As usual you can see all new items and item changes there.
This is true
Oh for the record my boy Thallnosh getting some tentacle love, I hope he poses a bit of threat this time
thanks for update!
We still can’t pick the crucible map? sad face
Awesome patch in any case.
It’s beautiful
Hallelujah!
My OCD was really starting to kick in over those missing blueprints.
Increased maximum number of times the game will attempt to reroll an already learned Blueprint or a Unique item previously dropped in the current session from 5 to 10.
Nice. So now if I don’t turn off my computer or close the game and clear the whole map, I can finally get Farath’s Cube or the two missing pieces from the Invoker’s set.:rolleyes:
The “Mass Extermination” Achievement now requires 200000 monster kills
Not super necessary, but now I have the achievement. If the kill count from multiple chars would add together, then the old value would be ok.
Relics: updated the following Blueprints to be easier to craft: Bladesworn Talisman, Corruption, Fervor, Fortitude, Glacier, Gluttony, Guile, Gunslinger’s Talisman, Haunt, Hysteria, Inferno, Mistborn Talisman, Rampage, Sanctuary, Specter, Storm, Terror
Crafting - added four new blueprints available at all Blacksmiths that take a Polished Emerald in order to convert Consecrated Wrappings to Roiling Blood, Mutated Scales into Mutagenic Ichor, Soul Shards to Ectoplasm and Vicious Jawbones to Serrated Spikes at a ratio of 1:3.
I LOVE THIS! I have billions of Roiling Bloods and Serrated Spikes, but Soul Shards into Ectoplasm and Mutades Scales into Mutagenic Ichor is perfect!:D:D:D
• Invoker’s Will Set: increased -% Elemental Resist Reduction on the skill proc to -28%
• Mythical Invoker’s Blaze: replaced Elemental damage modifier for Panetti’s Replicating Missile with 70 Fire damage modifier and added 100% of Cold converted to Fire modifier for it
• Mythical Invoker’s Shard: added 100% of Aether converted to Lightning modifier for Panetti’s Replicating Missile
So delicious! Now it’s hard to decide if I am going for a Lightning/Fire (Invoker’s) PRM or Cold/Lightning (Farath’s Cube). Well, whichever drops first may be chosen, but one thing is for sure: “Bye Aether!”.
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Thank you for the patch! Does the shock upgrade stack with flashbang? I’m not sure if it is X reduced DA or -X DA
Now that I’ve seen the full physical to fire convertion to Rune of Kalastor, can we have in the future one of these to Mortar trap? that physical damage in the base skill is just weird, shouldn’t be there.
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I don’t see the -10% Cold/Physical Resist
Oh, so that’s the change. Thanks. “Revised modifier” was a bit too generic.
Aether/Cold Devastation is very strange indeed, but you could combo it with an Ascendant Hood for a Cold/Lightning Devastation. It seems to combo well with a PRM build using Farath’s Cube which makes PRM Cold/Lightning or a Trozan’s build which is already based on Cold/Lightning. Of course I’m just theorycrafting here and these builds would use Devastation as a secondary skill.
What Component would you convert to Frozen Hearts?
Thanks Crate for the patch! Good job & Merry Xmas to you & families! You guys deserve a break!
Ancient Heart + Chilled Steel = Frozen Heart
P.S
Mythical Warhammer of Heavenly Judgement + End game level Sun Spot = Best patch
Shattered creeps body`s. They must have hearts, right? Can we salvage hearts from dead creeps and then freeze them with magic?
perfect timing, big thanks for the patch!
ps.: wave #170 is crazy, i’ll have nightmares about that
New ugdenbloom drops are amazing, many thanks for that.