“% Increased Healing Received”
may i ask exactly what this effect entails? i been searching forums and i dont seem to get a concrete answer.
also is this the same as the “Healing Effects Increased by x%” that can be found on certain FG items.
“% Increased Healing Received”
may i ask exactly what this effect entails? i been searching forums and i dont seem to get a concrete answer.
also is this the same as the “Healing Effects Increased by x%” that can be found on certain FG items.
Increased Healing: This one is pretty self-explanatory. Whenever you received any form of healing, be it life steal or potion or a skill, this attribute will increase the healing received by that %.
From Grim Misadventure 145.
with minimal effort this is my regen 35% of the time.

Thanks for making me want to play harra sorc!
All hail zantai!!
Got a grim tools link?
Dat ghoul costellation nerf though xd. Big ouch for attack builds right there.
[/li]
So… do you admit you’ve been incorrect all those years? ;)
Kidding. Really great changes. Terrific job. I won’t even say a word about the Ghoul nerf. I think it’s ok and it’s beautifully offset by the defensive buffs to other commonly taken devotions.
Finally invincible Mines. I’m gonna ink a big letter Z on my chest. 
Nice buffs
Dead pets cant cast, didn’t you know that?
That little buff is nothing against the
Eye of Dominion resist nerf, esp in ulti.
:rolleyes: :eek:
Wouldn’t you consider a level 65 item being used at level 100 to perhaps be a tad imbalanced?
thank you for fixing the pet death bug!
I dunno why would you ever use Eye of Dominion for a pet off-hand. It has really measily bonuses, no + to any pet skills, only +36% to damage… The mind control is a fun thing but not really worth it. There are far, far better off-hands to use. Also it is level 65. There is a reason there is no Mythical version, Zantai said in a discussion already it isn’t meant to be an end-game item.
Well that IS what Zantai said. For me it is: steam://rungameid/219990/x64
How do you even use that build? You stand around and lob cocktails at everything? I found that skill to be unuseable, nothing stands in the flames for long enough for it to do anything. Or you use the Stun Jacks for damage? But then why Possession which only gives Chaos damage for your build?
This is only true if the build is paper thin
Yeah, with this new aether RR on Mines Sorcs now alive again. Maybe even Dreadscorcher builds playable now.
Cold RR on Mines is for N&O and Chillflame Evoker Saboteurs, right?
Rimetongue too
Thanks for the thermal mines updates. But can we sneak in some physical rt too? Is it too much to ask or is having temper enough to compensate the lack.
Would love to boost physical commando too since the rival shieldbreakers have access to x2 skills of physical rr 
The Cult of the Mine grows in strength. Fear them.
Was about to post the exact same thing.
I wonder if we’ll start seeing a few of them replaced with Kaisan’s Eyes though…that’d be a nice change.
With the new mines changes mando might overtake tactician for fire forcewave, since mando always had the best theoretical damage but mines was so clunky.
Solution: Mythical Essence of Beronath