Grim Dawn Version v1.2.1.0 + Hotfixes

I managed to kill him but had to come back after dying, and had to use a life leech potion. My character is a Death Knight using the Blood Knight set, btw, vitality and bleed damage focus with health leech. Kaisan is hard too but as long as I keep hitting him up close and leeching back health I can take him, but Moosilauke can do insane damage in one hit, and also freeze me for a long period that leaves me unable to heal back. I have taken him down by using Bone Harvest then running away, and then dashing in up close when he finished his attack animation. It would not be so annoying, but due to the new Nemesis summon system I am guaranteed to run into him in every session when I fight undead.

What is your freeze res? Possible the crystals freeze you all the time hence you cannot life leach him

Only 12%. Guess I need to replace one ring addon with a Frozen Heart. But my HP goes down from all to almost zero when I get hit by his big wave, or the ice burst, even if I am not frozen. IMHO he should not be doing so much damage, not even if he has debuffs, when I have such a high physical resist.

Got him. Cheesed him with bleed blade trap. Chtonic one got me with that tracer orb. one shot. Had him at 25% health in the rouge dungeon. Here we go again.

Yeah I completely agree with you. I am super grateful and appreciate that they are still working on this game. Lets hope for a Grim Dawn 2 in the future :crossed_fingers:

this hotfixes came to xbox? or my game is not updated? I have 1.2.1.0 now and cannot apply components to spears.

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sent report
shows a lot of this as crash reason
0: LocalizationManager::Load encountered a duplicate tag: (tagGDX1StoreDesc_SmithA03_2) in file text_en/tagsgdx1_storyelements.txt.

is it posible make crafting that i can craft item without crafting every single componet as long i have enough materials for it

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“Permanent pets are tougher than their temporary counterparts and deal more damage.”

There are permanent pets??

Briarthorn, Hellhound, Familiar/Great Raven, Skeletons, Blightfiend
temporary pets = pets only lasting seconds-minuts, like Salazar Harbinger or Primal Instinct swarmling

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Ooohh okkaayyy! :laughing:

basically it’s because before we cheesed things relying a fair bit of the item granted temp pets, because they last a short time but come in a hordes,
so base idea was to rely less on stacking items granting pets/“zoo building”, and making the class core pets the main dish

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What about the ‘pet’ supposedly given to the kickstarter loyalists?

“Will-O’-The-Wisp pet that acts as a light source in the dark.”

That pet is just cosmetic. It doesn’t have any attack skills. It can’t be killed either.

It just follows you about and moves out of the way in combat.

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Should call that the Izarro pet: “Shine boldly so that all may find you when the night falls”.

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Can this be double checked, if it had actually been added?
I get a nil address when atempting to print it.

image
image

P.S. Might be worth while checking the other hasAffix, hasClass and the such :slight_smile:

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Looks like it should be CreateNearPlayer, not SpawnNearPlayer and apparently the programmers kept it in FoA code…it will go out in the next patch instead.

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can you please bring this hotfix to xbox? I cannot use components to spears.

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could you please bring hot fix to xbox?

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no more support on xbox?

no 1.2.1.2 @Zantai