Grim Misadventure #105: Extra Large Evils

pleonastic :wink:

I need to set up some more builds, looks great guys! Keep it up.

Bingo.
One is necromancer style summoner/re-animator.
The second class is archer/trap/amazon/spear aetherial ?

Need to remove summons from items.
Right now any character without summoner skills becomes a summoner using items, making any class that actually has pets extremely diluted.

I don’t really want to be that guy, but… that post was made 3 years ago, when the devs didn’t even planned for an Act IV and the main game would be released with 5 masteries, with the 6th one (which turned out to be the Shaman) being released with an expansion. See what I’m getting there? The Shaman is a mastery that can summon stuff and use vitality attacks like wendigo totem (which sinergizes pretty well with the occultist mastery, not to mention that the Conjurer can be built as a pure summoner mastery combination), so yeah… there is a chance that this “necromancer” got released already in the form of the Shaman mastery.

I’m not saying that one of the new masteries won’t be some sort of necromancer, but don’t set yourselves up for dissapointment, as like I said, we might’ve have gotten our necromancer already.

1. Remove all summons/pets from items - non-summoner classes deserve no pets/summons.

2. Occultist is Core Dweller (hellhoud) + Wisp (raven) which are support pets. Raven is not aggressive at all, it stays too close to you.
Shaman is Briathron which is tank pet.

Both mean 2 support + 1 tank pet, not quite a damage oriented summoner.

3. Two new classes.

Reanimator - summoner class that can have many melee but also aggressive range pets (unlike raven), that can as ultimate skill reanimate any creature except bosses from grim dawn.

Walker - archer/trowing spear/traps divine priest.

I swear to God, if you guys would have any idea about game design you would know that “Necromancer” mastery is not gonna happen nor is re-animator or anything like that.

This niches are simply already taken and justifying things with “raven is support and briarthorn is tank” are not real arguments. You have Occultist and Shaman which makes Conjurer with lots of bonuses to pets. You have Necromancer’s Deathgrips and Raise Dead devotion with a crap-ton of vitality damage paired with Occultist. There you have it. A Necromancer.

Same thing happened in Diablo 3. In development stage when people asked if there will be Necromancer’s class they said they have something different - Witch Doctor. Now they added the same thing just different looking and summoning skeletons instead of zombies. That’s all. The packaging, wrapping is different the meat inside stays the same. That’s my dear player’s is bad game design.

Besides…

…how would you justify being a Necromancer that joins Kymon’s Chosen and kill other Necromancers? This simply won’t work without changing content that’s already there.

Well… whichever masteries are going to be added to the game I have a hunch that one of them will be Gunsmith/Vigilante (for those sweet, sweet dual wielding ranged piercing bonuses) and second will be some kind of Dream mastery substitute from TQ in form of maybe Aether mage. Though I think since we have Arcanist, this is going to be something different.

Personaly what I’d like to see is Dream mastery, but not Aether-themed. It would be connected to Devotions in a way that it would be called something like “Astrologist” or “Fateweaver”. Now, there’s a twist. Because I see him with new type of damage, kind of like Dream introduced Psychic type. It would be mostly pure “Energy” or “Force” type. Could be also called “Cosmic” even, I don’t care. Secondary would be Elemental damage because there is just too few sources of those in a game that does not have +Aether already with it which is pigeonholing the player towards certain builds. (same goes with items - it’s either Elemental+Aether or frigging Elemental with +Skills to all Pannetti’s modifiers which I don’t like, but that’s totally different story) So primary “Cosmic” damage with Elemental being secondary.

It would be mastery that supports other masteries with wide variety of different passives and skills. Core would be just like Dream - one summon, one default attack enhance, one AoE skill, one single target damage skill and some passives and auras. Also every skill should have purple, blue, black, dark navy colour scheme. You can never have too many of those. Never.

This would serve as an excellent pair for any mastery and should support lots of builds possibilities. Of course that is my personal rambling and my preference. To each one his own.

I’d kill to have an Aether-focused Dream mastery…because then by virtue of being related to Dream it’d make Aether good for once. :stuck_out_tongue:

@Mortimer you already have Gunsmith/Vigilante, he is called Demolitionist !
They already made Nightblade = Rogue + Dream so you won’t see any new dream mastery. They also split the Dream and gave some of its buffs to Shaman.

What is missing from game is :

Also they should remove summons/pets from items and make existing pets stronger. That way you remove the possibility to make a summoner class with a non summoner character.

funny that you say that and then one of your missing masteries is the Walker, which is an archer according to your definition… so we are missing a ranged mastery after all :wink:

Also, it has been clear from the very start that we would get a dual wielding ranged mastery, so yeah, the Vigilante is pretty much a given, regardless of your ‘analysis’ as to what is missing

Also they should remove summons/pets from items and make existing pets stronger. That way you remove the possibility to make a summoner class with a non summoner character.

that is such an awful idea, good thing there is no chance of this happening

Aether dream mastery is not gonna happen because we have aether caster with various universal buff skills already.
Some shortlist of what the game misses atm:

  • mastery with ranged dw support
  • aether, chaos, vitality AA replacers with %WD
  • one more mastery with aether support
  • one more mastery with shield support
  • one more mastery with pets support (because hybrids suck atm, so only conjurer if you want summoner)

If you take a close look at the current masteries you may notice they are VERY flexible in terms of damage types, ranged/melee, caster/non-caster, tank/glasscannon etc.
That’s the reason why pure necromancer or pure cowboy-like gunslighter will never happen.

Whatever comes next, it will be a mixed bag of everything, and it will pair with anything in a few different ways.

Shaman is nothing like a necromancer in any of the ways people expecting a necromancer are looking for. It’s the thematic opposite, it’s about life and nature. It’s like people wanting a ranged mastery and getting a melee mastery and trying to convince them it’s the same since they are both about doing damage and one of the melee skills is named “Head Shot.”

Somebody else mentioned D3’s witch doctors and how Blizzard tried to replace the necromancer with something with very similar themes and gameplay and it satisfied nobody. Witch Doctor is pretty close to necromancer, but it’s not a necromancer, it didn’t fill that role for people who wanted the necro, and now Blizzard is adding a second class with very similar gameplay because they realized the mistake they made.

Four years ago devs were talking about eventual plans for 10-12+ masteries, and other masteries they have talked about are gunman, demonologist, vampirism, and alchemy. They didn’t set out to make 5-6 masteries, that’s just what they thought they could get out by release. They’ve had plans for other masteries all along.

The fact that they even mentioned the D3 necromancer is a huge hint toward a GD necro IMO. They don’t usually mention other games or talk about features in them. I feel very strongly this was a hint aimed at people who have been around these forums for a long time and remember the devs talking about a future necromancer class for this game.

I would guess the other class is the gunman. That’s the other one they talked about as being right after release, with the ranged demo options being able to partially fill that role in the meantime.

http://www.grimdawn.com/forums/showthread.php?p=10830#post10830

I would not be disappointed if it was none of those and something completely unexpected, I’m not particularly a fan of necromancers, though I would like a more heavily pet focused class. I’m just saying they have already talked a bit about their plans for the future and haven’t given any indication that they have changed their minds yet, so it makes the most sense to expect those things.

Somewhere between zero and all of you are correct about what’s coming.

Sounds like the most generic and accurate way to tell people they are being read :slight_smile:

Oh dear that is a horrible tease.

If that zero weren’t there atleast

Zero and all. Alpha and Omega. Null and Absolute. Entropy and Creation.

Illuminati mastery confirmed.

In all seriousness someone thought of something like a “Apothecary” mastery? You know: “Physician”, “Battle Medic”, “Alchemist”, “Healer”, “Brewmaster” and all that jazz. Finally I’d use the damn Apothecary Injector set.

oh cool can’t wait for this to come out!

Some kind of “Vampire” sounds good to me, since there is no class with life leech damage as main type of damage output…

True that.

Looks Amazing!

another misadventure coming up… let it be masteries this time:rolleyes: