Grim Misadventure #138: Moving Right Along

But wait, there’s more! Ultimate power awaits those brave enough to tackle the Forgotten Gods shattering new game mode. Survive its treacherous challenges and be rewarded with Legendary blueprints for the most powerful Runes in the game.

will we need lower tier runes to be able to craft the legendary versions?

Well, no one said the mechanics and names had to be 1:1.

FG just keeps getting better and better. Honestly.

Comments:

  • How does one physically attach a rune to a medal? Is it inscribed? Is it like a sticker that you attach to the medal? Or a sort of cap?

  • A river canyon with rock walls that have a vertically ridged texture is totally unrealistic. The rock walls would have been horizontally smoothed out due to erosion from the river. There seems to be a problem with vertical stratification (differences in rock composition along the vertical dimension) in FG in general. With the exception of the upper parts of the buttes in Monument Valley, vertical stratification features prominently throughout the Colorado Plateau. I understand it’s very challenging to model vertical stratification in Grim Dawn, but for some reason it’s important to me. :eek:

Finally, legendary Enigma making appearance in Grim Dawn. Oh, that’s gonna make gameplay SO MUCH MORE FUN.

This looks simply A.W.E.S.O.M.E!

This is awesome, I’ll be interested to see how well they work with a controller.

I am gonna buy FG as soon as it’s released on steam!!

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That’s pretty awesome I must say. Will make farming so much quicker and efficient :D. Can’t wait to see what else you guys have in store for us in the new expac! Keep up the great work!

That leap slam gots me all hnnnnnnnngh! Looks fantastic!

I’ll surely be going for the Rift Tear so it would compliment my blue-ish armor aesthetic. Looking forward for the Expansion!

I want to try these ASAP!
what a great feature…

I wonder if some of these skills will require a certain weapon or something. Will charge need a shield like blitz, etc?

Oh lordy, this is a big upgrade for me. Always loved the zoom zooms.

For those of you a little more familiar with Grim Dawn’s engine, this is a pretty big deal; but yes, Forgotten Gods is introducing a legitimate Teleport skill that respects dynamic barriers, dynamite barricades and the pathing system.

Didn’t shapeshifting have a similar engine based issue? Something about “killing and respawning” a character not being possible. I could be talking out of my ass, but I feel like that was why it was never possible for modded classes.

In no way asking due to my love of a certain ARPG shape shifting class.

Actually Blitz does not require a shield at all or anything else specifically. Shadow Strike on the other hand requires at least a melee weapon.

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Wait, it doesn’t? I recall that it did… been a while since I used it. Maybe I am remembering wrong xp

The problem with shapeshifting is how the transformation fits with other classes. Imagine shapeshifting into a wolf with the “shapeshifter” class but your other class is Inquisitor. Using Flames of Ignaffar as a wolf would just look dumb (well, fire breathing wolf is kind of awesome, but you get my point). Shapeshifting just doesn’t pair well with a dual class system.

blitz does need a melee weapon. I wonder if the leap skill will also.

Sure about that? I can’t check Grim Tools right now on mobile (doesn’t display) but I could have sworn they changed it long ago to work with pistols (due to complaints) etc.

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You never stop to amaze me. I am really looking forward to the new expansion. :slight_smile:

Damn!!!

That’s just amazing :D:D:D