A small update, as that has been a topic of some discussion in this thread before it was broken off to its own thread, we are not just touching up Monster Infrequents, but related systems as well.
The following changes are also going through for Magic affixes:
Magic Affixes: trimmed various affixes out of the loot pool at lower levels. These affixes already did not drop for endgame content and were phased out around level 50. This now extends all the way through level 1.
Magic Prefixes: increased % Cunning, % Health, % Physique and % Spirit values on Magic prefixes
Magic Prefixes: increased Conversion on flat damage Magic prefixes to match values on Rare affixes
Magic Prefixes: single % Fire, % Cold, % Lightning, % Pierce and % Poison Resist prefixes no longer drop after level 50. Existing items with these prefixes are unaffected.
Magic Prefixes: % damage Resist pair prefixes have had their values increased at levels 50+.
Magic Suffixes: Spellweaving suffixes have been removed from the loot pool. As their values were equivalent to the single damage type suffixes, no changes were made to items that already have these suffixes on them, but items in v1.1.7.0 and beyond cannot generate this suffix category.
Oh…and we’re up to 35 new Monster Infrequents now.
I have to admit, I have recommended this game to so many of my friends not only because it is a great game, but because you guys are amazing as developers. As I have said before, you are one of the studios that some of the other “big guys” could learn from in how to treat your customers.
I’m not exclusively using GDStash. Also using gd-edit, GD Defiler, GrimTools, Grim Internals, the Rainbow mod and Grim UI-x mod. Is there anything I’ve missed in that collection. If I’m going to be damned I might as well jump in boots and all
I have that one too …I forgot so thanks for the reminder. The sound effects are pretty bland. I have other wav files but can’t get them to work (at least via GI anyway). Sound like chipmunks for some odd reason.