Or simpler option to use the southern area, rift down to the bottom of the map (via some lore based mission) then work your way back till you build a bridge from the southern side back into DC.
Keeps the map orientation ‘normal’ for the primary run through but if/when you want to do some farming you can chose to work south-north or north-south with camera rotation. Everybody’s happy (except the trolls, they’re never happy )
Also as the area I’d like to see in game is the bridge map Grava was working on the streams years ago. I want to see the bridges damn it
a neat solution indeed. The Problem is Crate will most likely never open Old Grove… (they will tell you hey, we have Ancient Grove, so just enjoy that)
Because now they are too busy building other games smh… which resulted to their GD focused manpower much lesser now and their , resources are getting drained by the day, so only modders are our only last bastion of hope.
Never let the truth or facts get in the way of a good theory/story/speculation though
At times I feel that’s about all I’ve learnt from social media and the political world these days
I might have to try learn how to use the map editor this winter
They did look at doing something like that for Ashes then scrapped the idea.
"snowmanplayer123: Will we get access to the area east of Devil’s Crossing? the area with the broken bridge
I think you’re talking about south of Devil’s Crossing and the answer is actually no. There are several reasons for that, the biggest one is camera. For me going south on camera kinda sucks. And in terms of story it didn’t quite make sense. When we were actually working on Ashes of Malmouth originally, when we were still scoping out exactly where it can take place in the world, how it’s going to flow the story actually had you go south first to meet the witches and then go way, way north to Malmouth. But actually it kinda sucked to play that way, it felt kinda disconnected so it felt much smoother to progress north and then up, up further north and that’s how we ended up with Ashes of Malmouth."
You should get in on the new news bet I started Critico. New news bets now being taken
That will keep you occupied for at least 15seconds while we’re waiting. Plus so far its just me and Medea, need more high 5s than that to make it worth winning.
Going south is irrelevant when you can freely rotate the camera 180 degrees and suddenly, you are progressing upwards.
At least we wouldn’t have to think of convoluted ways to do it like teleporting or some other random thing to justify starting at the bottom of the area.
And where in the world of Cairn we may end up in a future GD2 only Crate knows. After all, we’ve only seen this continent. Is it the only one or are there more also suffering from the Grim Dawn who need our help?
The point is that you are supposed to be able to play the game without having to rotate the camera. There are plenty of people out there that exist who refuse to. This is why they are adamant about it and why it’s a “no budge” topic for them - there is no argument you are going to make that can change this stance unfortunately as they intend to honor it whether they agree with it or not.
Yea it’s a weird thing, to me, for a person to be stuck on with a game and something that normally would have never even crossed my mind that it would be a problem for someone. I can clearly remember playing Titan Quest, for example, and being seriously irked I couldn’t rotate that damned camera.
But… you’d only have to rotate the camera once, right at the beginning of the game session, to orient south at the top of the screen. It’s not like you’d be whipping wildly back and forth, going round and round all through the game session.
Even putting that aside I really can’t get my head around this set-in-stone notion that the game can’t be played while moving in any direction other towards the top of the screen.
Camera rotation is essential in Grim Dawn unless you really dont care about finding all the little hidden secret treasure chests in a bazillion locations youll never even notice without said rotation…
Now whenever i play any other ARPGs im so pissed i cant rotate. In my mind this, and the zoom in/out features, are one of many things that put Grim Dawn above the competition, and only by utilizing them can one truly, fully and wholly appreciate every detail thats been infused into the environments of Cairn. Without rotation and zoom youre just missing so much of the flavor and substance in this game.
Trying to remember any hidden chests that required camera rotation. Scenery fades away nicely to show them typically. Or maybe I haven’t found them, thus I don’t know which ones you mean.
I can’t recall any either, except for the entrance to the secret chamber in Korvan City that it’s a little hard to click unless you rotate the camera. Otherwise I think that Crate has been very thoughtful on where to put secret locations and chests.
None actually “require” camera rotation - likely what he was more getting at was that you are more likely to notice the really well-hidden ones if you are a camera rotater.
I’m pretty sure by now that I know every single hidden spot in the game - but there are a few that I only noticed purely by chance because of whatever position my camera was in at the time.
i’m wondering if there’ll ever be isometric view loot hunt arpg that tries to put the ui (skill slots and such) around the character itself instead of at some edge of the screen. like how the ui is 3d and transparent around isaac in dead space. which means the screen will be very minimalist, prioritizing having a clear view on areas around players. only skills & items that are on cooldown are going to be slightly transparent, and the map is transparent too with one key press away to be viewed instantly without hampering player’s view like diablo’s tab-in tab out map.
of course, this ui design will require players to master the use of hotkeys. maybe the game can offer players the option to switch on the fly between standard ui and minimalist ui by pressing a button.
other similar games that heavily incorporate the use of camera rotation in combat are victor fran/sacred 2/silverfall. i’ve tried sacred 2 and silverfall, and imo you need to bind camera rotation to hotkey z & x to rotate the camera in combat efficiently, because those 2 games’ maximum camera view still feels to close to the character for me. coupled with them giving players alternative wsad movement instead of just using mouse click, i feel those 2 games require players to think of the camera rotation buttons as the right joystick for camera rotation button from consoles. if you think about it, those 3 games i mentioned seem to have been designed more towards imitating 3rd person behind shoulder view action games instead of isometric view diablo-like games.
in any case, grim dawn is fully playable & all secret areas can be found without camera rotation in my experience. it might be slightly jarring for ranged characters facing lots of ranged mobs attacking from the south angle, but a little repositioning will fix that problem. for me, the ability to rotate camera in gd is just a nice addition for when i just want to relax and view the sceneries/combat from different angles.
It’s less “buyswork” but rather something which kill the Gameflow for me and which also kill recognizability of the world. Not arguing that free-cam doesn’t work for isometric Games, but for a ARPG’s where it’s major keypoint is to running around and trashing mobs, it can slow down your pacing and at times quite stressfull. And i’ve to add, here is someone talking who used free-cam for a whole year, but forced himself to stop using it and now have a pretty smooth and faster pace for playing again.
If we would talk about a fullblown RPG like Divinity Original Sin 2 it’s quite a different thing, because a smooth pacing isn’t part of it’s core Gameplay, but rather to really explore each nook and corner, and interact with the world (like moving items around). Or Sacred 2 which have a different type of World-Building (more sandbox-nature and wider areas) it made quite sense, but something like Grim Dawn it simply feels wonky.
Again not saying that Free-Cam should be scrapped, to each their own, but imho if we consider where this topic is lead from, i’m not really a friend of the argument / idea to put a part of the community in disadvantage or f*** them over because you theoretically could rotate the camera, meanwhile the rest of the Game is build around free-cam beeing an optional feature which isn’t neccessary.
In theory maybe, but it still f*** over the world recognition because it mixes the direction, and also out of my personal experience, even if you rotate only “once” each session, it can become a habit pretty fast and f*** over your playstyle.