As I mentioned I haven’t played the game in several years so I don’t know if there have been any changes, but when I tried global color blindness settings, it made the overall game look too wonky to play and it wasn’t worth it. Would love something specifically isolated to the items.
it might be possible to simply mod item background as desired, atleast i feel like i recall someone both mentioning that, and bringing up another/separate issue of a certain component type then not obeying those colour changes the rest did ![]()
*whether or not it requires actual table entries/DBR edits, or can be handled by a simple text file change similar to rainbow i couldn’t say tho
Tell it to POE2 and Titan Quest 2
Overall I really like the new things, especially the changes to the mastery window. The difference between an active skill and an aura is subtle.
A small nitpick: the experience bar is cut in 12.5% chunks and not 10%. Interesting choice.
I wish to say “thank you” Dev’s. This all looks amazing. I will share with you 2 screenshots of my game - how amazing it looks on a 49" curved 4k Display.
i love the new UI-Design. My only wish would be a scalable and dyable Mousecursor ![]()
best wishes from Germany and i wish you all a good start into 2026 and a bright future for this amazing game “Grim Dawn”. ![]()
Hello,
I just recently got the game and I will say I am enjoying it.
Could you guys possibly add Xbox controller settings on the steam version as I tried out in Xbox on someone else consoles and it is quite different in steam deck.
Other than that it is a amazing game
Perfect! I’m also planning to get ultra wide, sadly i must forget some games due to they are not compatible with ultra wide.
This…
Exactly well said!
Hello POE2 and TQ2
wow is this in hardcore ?
GOOD GOLLY, MISS MOLLY!!! MOAR tabs!!! Loving it!!! For those of you who are complaining about having too many of some component… when I get over a thousand I wait for the next stack to hit at least 100-150, then I sell the stack of a thousand. EASY MONEY!!! Especially for a low-level character.
is it just me or the new UI and the other new stuff in inventory is really similar to POE it looks like a some kind of beta version of POE
Look
I don’t mind these orbs in ARPG, but for Grim Dawn the classic is much more Grim Dawn to me, and maybe many more too. it’s what makes Grim Dawn unique and hopefully the classic goes to Grim Dawn 2
“This can be done from anywhere in the game world. You will not even need to visit a smuggler.”
Thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you!
Now I don’t have to go back to town to empty my bags. Instant item teleport, ftw!
Welcome to the forum. ![]()
Should already be possible I think. Right click on the game in your Steam library, go down to Properties and over to Controller.
No, I don’t have as many in HC as I don’t play that very often. That’s all SC.
I believe from the wording it only applies to inventory that goes into the new special tabs; selling or stashing all other items will likely still need to be done in person.
Superb! I’m in love with Crate Entertainment ![]()
Crate is the people’s hope
It’s definitely worth considering, but the question is whether there is a module in the old TQ engine or a technical implementation that can implement WSAD. Personally, I think it would be difficult to implement this in an engine that is almost 20 years old, as it requires a completely different structure. But maybe they will add it to their new engine, which is still in development.


