Grim Misadventure #65: The Battle Continues

So, basically almost everything anyone asked for here: http://www.grimdawn.com/forums/showthread.php?t=5450

You guys are nothing short of incredible. I may bash some of the game balance, but holy hell, Grim Dawn is easily looking to be a masterpiece title. Great post, as usual, Zantai.

Fantastic work just a suggestion, vegetation, buildings, rocks… in snowy areas may be snowy too.

The bridge southwest out of Devil’s Crossing will likely be an area we tackle in an expansion.

Act 3 Chapter 3 and Act 4 will take you far north of Homestead.

It will be as big as it needs to be. :wink:

You will unlock the next difficulty when you defeat the final boss.

We are planning on having one expansion, which you can pre-order with the Loyalist version. How much content we do after that will depend largely on the success of the game post-release.

I’m sorry, this just made think of this.

Well, it seems that I’ll definitely get more than what I payed for. :slight_smile:

I’m so positively excited.

Time and time again, I am amazed to see how well done this game is and how it always draws me back. Since before NOvember, I have been regularly playing this game almost once a day and still am not bored with farming and trying out new builds.

I’m not as good as others, but I enjoy the game regardless.

Great update, the environments look great, I esp like the Necropolis, can’t wait to see the rest of this :wink:

I am also positively surprised that B24 seems to be on track since the previous builds had some delays, was expecting this a little later too :wink:

look at A4 in TITAN QUEST

I’ll bet on EXTREMELY small.

That was under the control of Iron Lore and the devs had no say in the size afaik…but here the devs can do as they wish and every single act has ended up being way larger than was originally planned. So size of acts in TQ have no bearing or relation to the size of acts in GD :wink:

B23 was not due to be released till late january and that came out christmas time, guess they have got the hang of it now :wink:

Hello.

Could you please tell how many act will be in the final realease? 3 or 4?

Especially since CRATE seems to be unable to make something small. :rolleyes:

Looking like 4 Acts.

Act 4 is considered to be Titan Quest Immortal Throne Expansion content as pertaining to this link.

Not sure what you think to be extremely small unless you really think the whole olympus/typhon fight was act 4 lol.

TQ Act 4 was massive.

Damn, nice update, but here I was hoping for a full release mid this year… I want to start playing this game lol! Who knows how long I am going to have to wait before I can finally jump in and experience the completed package. :stuck_out_tongue:

I love you.

Finally! Snow! Snooooow! :smiley:
I hope Act 4 will have a greater “open world” vibe. Act 1 one was pretty straight forward. Then I started getting lost in the maps of Act 2! We’ll see how the ending of Act 3 and Act 4 is. :slight_smile:

gotta love crate for going well above and beyond what they originally promised.

that that tundra valley screenshot looks amazing.

lastly, anyone who complains Crate’s adding too much content should be fed to a ch’thonian devourer. Seriously the amount of content we’re getting for a $25 price tag is astounding.

You guys continue to amaze. Really looking forward to release!

What build can we expect to see Legendary equips in? And roughly how many are there to find?:slight_smile:

Wow!! All I can say is wow!!!

Thanks so much for making this game :slight_smile:

I cant wait to see what comes out of Crate over the next year.

Yo all
Finally i see more divercity! Totally agree with Xss and his happiness. After playing long hours on many many chars… that’ll be like +30 now…after all this nice feelings that i had runing form random hero respawn > 5 hero respawned at once :stuck_out_tongue: i must tell that my ONLY only fear about this game was lack of many environments…diversed zones.
What was one of many positive sides of TQ…jungles and forests…deserts…babylon gardens…heaven and underworld…here i felt going through nearly the same zones.
What i mean is act 1 one road with side caverns…it was nice but felt a little weird…great refreshment came with Depraved Sanctuary i’ve liked that a lot…Gutworm :cool: and other secrets.
Act 2 was greater because of different roads…more types of unworthy mobs to be purged :slight_smile: Steps well done we need more of challenges like that but in different setting another dimension or some rotting nest like you showing in coming content :wink:
Act 3 even better! this mist on fields… and hitting first time scarecrow that was scary specially when he had second life as that energy ball :stuck_out_tongue: great time with new caverns and enemys in this chapter.

Im wondering did you have same feelings as i had? with a little repetitiveness in zones ? Id love to see more places snow…lava …forests…this Void you speak of sounds interesting to me :slight_smile:
Another thing is Id like to see more city upgrades~repairs in finished game it feels amazing to see destroyed stand of humanity to be restored little by little with materials you bringing from hell of battle. It would be nice to see more look changes in our new stand like walls change lights,steps floor etc…more people and guards on walls too :wink:
Im well aware of zones placement in our continent so i understand part of repetitiveness coming from but it’s always nice to see some interesting side area a little different from used pattern.
As always im pleased with your work and efforts you suprised me on many occasions with your inteligent development of game.

Content creep is the best kind of creep :smiley:

Now add a trapsin rare to increase projectile speed for thermite mine and mortar trap :o