Some say blizz had too much time to make D3, and some say blizz rushed D3. Time is irrelevant when you somehow mess up the foundation of the game from the start, and added AH/RMAH. Blizzard really needed a third opinion when they were developing the game. Their arrogance let the game to be a disappointing one.
Think Zentai and co were slain by the Bowl that is Super of the year 2013.
I’ve checked in 6 times today to read the newest update! Still have 4 hours left on the Pacific…
:rolleyes:
I usually get these up Sunday evenings, EST.
Thanks for taking the time from your Sunday to put up an update. It’s much appreciated.
Would it be possible to have the result of bringing someone back to town be a bad idea?
For example, you find a traveling merchant broken down on the road, desperately trying to defend his caravan of goods. By rescuing him and giving him a place in Devil’s Crossing, he will then turn into a vendor.
But something fowl is afoot.
Ever since that vendor showed up, things started disappearing in devils crossing, and the townsfolk are talking about it. There is even a rumor that Joe Townsfolk isn’t just missing - he has been murdered!
The general idea here is to riff off the notion that in a post-apocalyptic world, you should be careful who you let into home base. If it always turns out good, then gameplay is always: blindly rescue the NPC, say “Join me!” and go about your merry way.
Yes! Great idea to encourage players to explore the world increasing the replayability of the game 