Grimarillion and components

I have a lot of updating to do with Grimarillion this weekend, but after that…it is time to make a decision about components.

The bug in inventory has driven me to hate them and I honestly cannot see a function to keeping their fragments. I have looked at the mod over and over, the bug is not fixable by me, I cannot see what could be causing this.

This thread is for information collection.

Is there a purpose that I cannot see for component fragments?

Is there a camp of players that would stop playing Grimarillion, if all of a sudden there were no more component fragments?

It might cause a little turmoil for all toons for all players, I will test it first to warn you in advance, but once we have made the change, I suspect a lot less effort for the player with very little change to actual gameplay. I might never get the drop rates exactly right, but all of my high level toons are completely saturated in these things. And I basically ignore them for the most part. So I am curious what others have to contribute on this subject.

I’m all for it, as they are more of a pain atm, for no real purpose.
Hell, even without the bug they are a nuisance.

is it in the stand-alone mod as well ?

The only purpose I see in fragments is that it makes the RNG a bit less random wrt component drops (ie they are more evenly distributed than they would be after the change), and to allow components with 4 parts to take a bit longer than 3 parts without different drop rates for each part (not even sure if this is being used… but getting rid of parts without looking into this should make the 4-part one a bit more common)

One of the driving forces behind Grimarillion was to get feedback for individual mods from the merged mod playerbase. Not even sure how many people play Grimmest without Grimarillion, and I am even less sure of the number of players of pure PeopleAreLazy. But in any case, “Autopickup” (as I refer to PeopleAreLazy in Grimarillion) and PeopleAreLazy are kinda divergent atm as all the stuff I have been doing to try to fix Autopickup is not even in the current PeopleAreLazy. Hard question to answer, without me making a pure Autopickup and then playing it…long enough to get the components to start randomly coming apart again. Not sure I could stand vanilla that long. :smiley:

Yeah, I would scale down drop rates with respect to the number of partials, it is just once you move to loot tables, the numbers do not respect normal math like /3 and /4…you have to modify weights, levels and bellslopes and it is really (at least to me) less clear what adjustments to make.

I feel partial components could go. And to agree with others, the rarity would need to be adjusted so they aren’t devalued as augments or crafting materials.

I’m neutral, but I’ve discussed this with Ceno in regard to Cornucopia.

I’ve agreed that if you make whole drops, then the drop rates should be changed to actually be a bit better than they were in vanilla to help alleviate the WTFness of drop gaps. So 4 piece components shouldn’t be reduced to 25% of what they were, maybe 33%. Three piece components shouldn’t be dropped to 33%, maybe 43.5%.

Well, as of now, I cannot get the bug to happen anymore.

I posted a database with the current “fix” in the Grimarillion thread if anyone wants to give it a shot. Due to the randomness of the bug, I find it impossible to be confident that it is really gone.

In my limited modding experience, I have found that deleting the arz file and resource folder then doing a new build clears up many headaches. Example being the omega script not functioning properly. After rebuild everything worked great. Dunno. Maybe opening and closing the doors too many times wears out the hinges. Time for a new curio cabinet for all these grim dawn doilys.

TIL drawers use hinges :eek:

I’m at work. Don’t expect my thoughts to be coherent

Every release is built clean. This current “fix” however was a build on top of existing…so maybe the bug is not happenng because the build is bugged because I did not do a clean build this time?

Would not surprise me.

No auto loot vs a few extra components. I’ll deal with the extra components.

As I’ve said elsewhere, I’d be happy if partial components were removed entirely.

I don’t think a relative increase in drop rate would be harmful, but it’s probably not necessary - in the long run components tend to be quite plentiful. And wouldn’t quest rewards / salvage result in a net increase anyway?

Well, now I am just going insane. Since last night I could not get the components to break apart. So just now, I tried to re-introduce the thing I “fixed” and still cannot get them to break.

Now, I almost wonder if something else changed somewhere…like the devs last patch or something? Or maybe I fixed the bug a version or 2 ago and just never realized it because you have to load a toon in and out of the mod before the fix took hold on the components in inventory.

When was the last time people had this component splitting bug? It is impossible to debug something that never happens and now I just fear I am wasting my time as I cannot get the bug to happen at all.

I’ve never had it not even once since Grimarillion has been out:)

I had it playing Grimar last night. I notice it mainly when I enter town areas. Maybe auto loot is stealing from vendors? That’s great in it’s own way. :smiley:

Honestly, I have not really been able to witness the bug well enough to even know exactly what happens, I was under the assumption that completed components are breaking into parts…cause when I see my inventory full of partials and then click complete, I think I get back what I had before, but it is really hard to tell…

Can anyone describe what they see with this bug? Are toons obtaining components from thin air? Or are previously completed components getting split into fragments?

Really wish I could figure out why I cannot see the bug at all anymore.

Video

Yeah, nothing I can see. The pick radius on autoloot is so small, even if those 4 emeralds were near each other, they wouldn’t pick that fast.

Two things:

  1. did you have a complete emerald in inventory that split into parts or did these emerald fragments just appear out of nowhere?

  2. is this spot reproducible for you?

  1. did you have a complete emerald in inventory that split into parts or did these emerald fragments just appear out of nowhere?

Poof, I has emeralds. Only components I had were on the right, a partial black tallow, a complete cracked lodestone, a complete devil-touched ammo and a partial devil-touched ammo. I was trying to do this with no components in inventory, so I may have contaminated the sample going in with stuff. Will continue to gather info.

  1. is this spot reproducible for you?

Only tried once; sample too small to tell at this time. Will continue to gather info.