Awesome! Yeah the tools work great, I took the FBX file you created and made an animation rig for it in maya after converting some oddities in the skeleton and now the game animations work on my fresh skeleton so long as all the joints are named Identically
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It’s really nice to have such plugins, but is there any chance for even simplest support (no custom animations etc) for free-to-use alternatives?
3DS Max turns out to be prohibitively expensive…
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It would be great if I could use it in Blender. Since I couldn’t, I had an AI make simple corrections and it worked out.
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YOu converted the plugin to work in Blender , so it can export both static mesh and animated model (rigged) into .max file ?
I saw that . max is proprietary format, so I don’t know if it’s possible to share it…
Or you modified the AssetManager to be compatible with blender file ?
No, that’s not it. All I wanted to do was a minor fine-tuning of the model, so I just had the AI correct the data itself.