Heya!
Sort of new to this game, swaped between 7-8 characters (max level 58) while getting a grasp on how the game works. Thus far, I’ve noticed the following:
- In general, most "good" builds have too few active skills to be fun to play.
- If you go too crazy with it, the game can literally become unbeatable. (Figured this while playing a 600 hp 0 physique demolist in act 2 ^^)
- If you go with something standard, the game is a cake walk (or so it seems from my experience on veteran/elite).
Sooooo, I was thinking of how I could make the game fun to play, and challenging but beatable if I play well enough. It should be noted here that “well enough” cannot entail kiting everything to the corner of the screen and playing super defensive - that’s no fun!
Here’s a list of skills i like to see in a character:
- Loooots of active skills. Like, the more the better. I used to play WoW arena, so I'm used to 70+ keybinds. You cannot go too crazy here, it's not possible ^^
- Active skills that are truely active skills. Assigning it to LMB and holding LMB down while swiping across the screen is not active.
- High DPS. I want to be able to go through areas very quickly, and I don't want to artificially do it at a lower pace to keep energy in check.
- Aimed skills are always fun! Thermite mines is a good example.
- Cooldowns on skills make them much more fun! It's much more interesting to try and optimize the use of several abilities that have CDs than just clicking whatever and it's always ready. A good example was an "every nade you can immagine ulzin" build that I made some time ago.
- Extremely spammy. It should be fast paced and have you bashing your keyboard frenatically, not pressing one button every second.
Here’s a list of booooring stuff :furious:
- Holding down LMB 5 minutes in a row.
- Not even trying to dodge enemy attacks. AKA what we called "ABC gameplay" in WoW - Always Be Chasing. No brain stick on target builds.
- Extreme tankability. I feel like I can go make a cup of coffee and still be fine while playing my vit conjurer.
Soooo, what does this boil down to? I want a character that has lots of skills, preferrably with CDs and if you aim them it’s great, low max HP but not 1-hit territory, massive DPS and energy regen to sustain fast gameplay.
From what I’ve seen of this game thus far, this has to at least in part be a caster. My initial thought is demo/arcanist, with heavy spirit investment to keep HP low and few points in arcanist mastery to let us go for many skills.
However, my fear is that if I did this, I’d end up so low on physique that I’ll get crit and 1 hit since DA is tied to physique. I guess that’s what I can’t seem to find a way around: How do I forgo HP for more active skills/Damage/regen without losing DA at the same time?
Any ideas much appreciated! If you can link a grimcalc, even better!
TANKS FOR MAKING IT THROUGH THE WALL OF TEXT!! ;)