This summarizes the problem and further supports my statement:
Now, based on the feedback from the SC players so far, I have to make an important clarification.
There’s a huge difference between a farming spec and a pushing spec. Obvious isn’t it? The farming spec is supposed to be low risk, while the pushing spec is, well, for braving the high level SRs. It gets far more pronounced in HC, as you don’t wanna farm your gear with a build that fails 1 time out of 10, - not going to be efficient at all. Again, - duh… While in SC you can easily speed run 60-65 instead of say 75-76 and even if you die once every 15-20 runs, it doesn’t slow you down too much. See where I’m going? Hardcore would force you to drop lower, but in the current SR design, you either drop all the way to 15-30s on most builds, or simply skip the SRs (one of the best farming choices available) altogether.
So, due to the randomness of huge damage spikes in boss rooms, the HC farming spec is unreasonably low compared to that of SC. Now, as much as I dislike mentioning other games here as a comparison, D3’s GR (Great Rifts) design is optimized to eliminate atrocious damage spikes (some exceptions exist, but even those reflect mobs are easily manageable by every single build). This allows bridging the gap between the farming and pushing GR levels, so that HC players have a decent chance to farm high GR safely and efficiently.
Now, based on my personal experience with SR in HC, as well as some feedback posted here on the forums, there might be a very simple fix for both the SC and HC players. All Zantai has to do is make those boss rooms bigger, so that we can always have the option to engage bosses one by one. Make aggro abuse available for everyone at all times, why not? Those who complain about it, usually post their success videos running around in circles waiting for their DoTs to do the job. Much better?
Anyhow, I’m gonna leave it here for now. Once I have more free time on my hands, will start adding SR vids with all my builds just to provide more evidence for the Devs.
Thank you for the feedback, Guys!