It’s not directed towards HC per se, but i’d argue it follows the same mentallity:
My Point is and that’s why i quoted that, people seem to forget that we have 9 Masterys with 36 possible Classes, and with that many many ways to build your Character. We’ve different areas within the main-game; Roguelike Dungeons, Superbosses, Nemesis etc, we have two additional Game-Modes with Crucible and Shattered Realm plus your Hardcore-Mode. It’s impossible that every aspect of the game is equally balanced, and if they would try, let’s say in your example, than it’s even more impossible to “fix” only one part, without influencing another Part.
You cry over a extra Gamemode for an Goal, which is set by the community (SR75) and not by the Devs themself, and ironically, you act high and mighty with your differing between Softcore and Hardcore, claim how super-easy it is to play SC compared HC but than again orient with your “goals” on the Softcore-Crowd. What do you expect to happen, when Crate would consider your suggestion and implement the solution? I’d say in that case it would make it also easier for the SC Crowd and they Goal would get higher again, and we would see you in the next month in this topic again, cry over that Crate should balance HC again because you might now beeing able to do SR75, but unable to the new SC standart with SR120 (example).
Maybe it’s only me, but when i grew up with Diablo Series and understood / found out about the origins of the Game, i learned that the initial core-idea of diablo was to give the Gaming-Community a Game which might original based on Dungeon Crawler and Roguelike but with an more accessable, consistent and playerfriendly experience, actionpaced and an multiplayer on top on that, and if you look at majority of ARPG’s / Hack’n’Slays which are diablo-esque. Permdeath / Hardcore was only an Side-Feature for extra-challenge. Still i would go as far and argue, that your Stormy Sea vs Olympic Pool argument is BS, because if it comes down to the difficulty itself, both are pretty onpar, and the thing HC Players struggle is the same what SC People struggle… it’s simply the punishment of failing which is differently and less impactfull to SC, which would be in your metaphor like both side swims in an stormy sea, but if the one fails he die, if the others fails he get rescued and have to retry. (And interestingly enough it seems like HC player in general tend to believe that “dying” doesn’t impact SC players at all and have fun with that… which is from my perspective rather wrong… no-one enjoy dying / failing within a Game [except he have an masochist nature] it’s simply that said people don’t want to waste their time by the neccessity to redo everything they’ve done so far… and yes, in terms of mentality atleast on that you are correct… in HC you play more cautious). Also i’d argue its a misconception on your side if you tend to believe that SC Builders who try to help you and argue with you are in general People who gives you an advice while they themself keeps dying with said build and still manage to do it. I rather say People like Maya and such wouldn’t argue with you, if it’s not for their builds with 10/10 and not like you claim that every SC Player argue with you with an 9/10 success rate which would be in case of HC meant the death of your character.
/edit:
I’ve to add, i don’t have anything against HC Players per se. Sometimes it’s their elitism which bothers me, but overall i’ve respect for this type of players to have the nerve and patience to play HC(well sometimes i also played HC, but rather J4F than mainly), and i would’ve agreed to an certain degree with you, if in GD it would’ve been the case that the balancing and Game-Design would’ve be broken to the point of beeing unable to do (all) Mainparts of the Game (though than again i’ve to point out, if it would be the case than it would also effect the SC Players…), but come on; this critique about higher SR Levels, where the Community (and not the devs) set the SR 75 as maincourse is quite wrong and doesn’t have actually do anything with the game or devs themself. It’s the purpose of this Game to bo randomized and get harder and harder, to a point where it can gets unfair, otherwise it would’ve been an endless grinding without any purpose or if more streamlined and predefined, like someone mentioned here already. would be a crucible 2.0…