certainly an interesting idea, would be interesting to see this in GD at some point
Here’s an idea:
Why not make it so that when the pet is active (summoned and alive), it automatically adds a buff to the owner which is a constant HoT, so that regardless of what the pet is doing, the caster will still receive the heals. This could even be an effect of switching the pet to ‘support’ stance.
Rather than relying on the pet to actually do the healing, I think a buff on the player would be much more effective.
I’m pretty sure I suggested that myself on the previous page, as the first of my two ideas…
I don’t see a problem with this pet-healing feature. I mean you said in the first post that the Raven tries to heal you as soon as you’re below 75% HP. That is high enough that if the Raven is far away and doesn’t heal you, you should have enough advance warning that you can try to get away or something…
lol… I’m tipping that 99% of the people on this forum wouldn’t know what you meant there. But I agree.
Any chance, Medierra, to see a video of the pet healing in action once you get the pathing done or something (although I do not think it is necessary for a quick get-harmed-go-out-of-combat-let-the-pet-heal-you video)? =))
certainly would like to see that in action, so seconded!
In an old MMORPG, Anarchy Online, one of the coolest class is the Metapsysicist, a guy with an healing pet, an attack pet, and later, after some years, a mezz pet, and beside these pets, a nuke like primary attack and some mob debuffs (and later, he was given a bow).
A very complete, and very pleasant, character.
ive played pvp with pets, and it is always awful.
If they will not effect pvp, go nuts. Assuming this game will have any.
Glad someone is able to back my post up and likes the way MP Pets play from Anarchy Online!
Having a pet heal you is pretty awesome, I would not rely on it however as long as I had a potion hot keyed.
Or you could give the pet a “potion belt” and you can put various(or is there only one kind?) potions onto it. To set when the potion is used you could have a slider so it heals you with a potion when your Hp reaches a certain level.
I like the idea of a healing pet. I also like the idea of being able to have some kind of pet “control.”
What about being able to have a list of priorities for the AI?
Example:
A - Attack
H - Heal
D - Defend
U - Stand around and be useless
So then for the pets AI priority list it could be
- H
- D
- A
- U
Also, what about having some roaming options for the pet?
- Stay close, I’m scared
- Don’t go to far now
- This town ain’t big enough for the both of us
I think that’s how the AI works already (or very similar to it)… The problem is, it is still AI…if it gets stuck at one priority and you need the other at the same time…you are fuc-ed. You just can’t rely on it.
What if each of the modes just loads a seperate sprite, maybe it changes the color and becomes a healer only or attacker only. It may play to the theme of dark/light a little. In devil mode it might be an attacker, provoker, instigator, etc,… and in light mode or whatever it is a buffer/healer in ways. Maybe you can go as far as to only be able to pick one in the tree and you lock out the other. I know that’s intricant but it kinda gives that “no going back now” feel when dev’ing a characters tree as well as makes it easier for the AI if you have one very simple series of commands for one type of Raven and another for the other type of Raven as opposed to balancing one major piece of AI tech.
Very quick edit:
I kind of like not being able to control pets to be honest. I like when I can trust my pet to do one simple thing (i.e. Attack things or Heal me). Pets are more of a bonus…a “plus” to me, they serve the purpose of accomplishing something on their own while I accomplish something on my own. I am sure none of this helpful but I rarely contribute.
Nevertheless - I like to have more control over my pets, I’d like to be able to activate all their skills, and I think such theme-modes are out of question, as they were required for any pet, which would require some new tech.
Thanks for the support.
I understand your arguement. If I am choosing a pure summoning path then I would definitely understand having more micromanaging options available. If i’m choosing an independent path and I have a summon for support then I want it to be simple while I worry about what my character has to do to win. But again, I completely understand your arguement.
I’m not very fond of micro managing pets. I just want to stay in the back and control the battle, throwing out debuffs to weaken the enemy force, taking care of my army and use my minions to take the heat. I think spells that target a specific enemy for your pets to focus (perhaps throw a scent on him or something) would be good though. But that’s not really micro managing pets, as you don’t directly control their actions, but rather direct the battle. I like to see more of these kinds of spells (the Soothsayer in TQ:IT definitely had such spells, but only had few pets). I liked this tactics aspect the best in the D2 necromancer. Having direct control of pets kinda ruins the pet part for me. Than they’re just another caster class.
I’d like it if pets had an ability that the player could activate with a single click, perhaps though a button placed next to it’s health/energy (and/or a series of keybindings).
The ability could be a buff, area spell (aoe) or taunt for instance.
+1
As long it’s MY ability and not a pet’s