Hello, I really need your guys help

so I have been really looking for a new dungeon crawler rpg game to play, and I have been following GD on and off for while now. I tried path of exile, but i’m not digging it with the combat feel of it, it’s rather clunky, and uses a very old engine. Diablo3 plays well, but is too boring with it’s limited skill selection, and stats based on gear, and paragon level, among also having a limited end game gear selection for classes.

How does grimdawn feel gameplay wise, compared to other games like path of exile, and diablo3?
I want honest answers as i’m really on the fence about dropping $50 to check out the alpha. honest answers please :stuck_out_tongue:

Have you played Titan Quest? If so, then the gameplay will be very similar since it uses the same engine with improvements.

best bet to watch some videos

https://www.google.co.uk/search?q=grim+dawn+videos&ie=utf-8&oe=utf-8&rls=org.mozilla:en-US:official&client=firefox-a&gws_rd=cr&ei=9NFnUuiiN8G-0QWRjIDQAQ

ignore pretty much everyone on the forums when it comes to how GD is, as we are all GD lovers here :stuck_out_tongue:

but yeah, if you played TQ you will get an idea, the videos will give you another, the game is solid, it has the first act, the forth class recently got added, more content is coming, I personally feel it’s way better then POE, but that is just me.

but while it might take you roughly 10 hours plus, (maybe more to do everything, explore everything) certainly to level to the max level (25 at the mo) will take a lot longer. the game does have some issues, crash issues, (but many have been fixed) the game is changing, skills are been balanced every so often, so are the masteries in general, and this will continue once we see more content. so expect things to change. but again, the game is for the most part stable, graphics might not be to everyone’s taste, but I like the dark art style of the game personally. but anyway, my best advice it so check out the videos, and its allowed that people can stream GD as well, as there is no NDA, so if you do like it and want to stream, its fine.

overall, its a very enjoyable game at the moment, and we are only seeing the very tip of the iceberg, as there are loads more stuff going to be added in due time, as for thhe final status of the game, no idea, but like I said, a lot needs to be added in first, so we are a long way off from final, if you don’t mind playing a game that is changing, been improved, and some features missing like MP, (the game is single player focused and will be fully playable offline)

if you are fine with that, then this game might be for you.

PS, you don’t have to drop $50 for this game now to be able to play, the cheaper 35 USD pioneer teir will work as well, as you will have full access to the game as long as you don’t mind it been on steam, but once released, there will be a DRM free version, but for the moment, its tied to steam. but iif you want to support the devs, the higher tiers will help them more.

hope that helps

Try it man, in anyway it’s a good investment with what you just said.

Envoyé de mon SGH-I257M en utilisant Tapatalk

Hi and welcome to the forums.

Much as I’d love to help Crate and say spend every penny you have on it, it’s always a personal choice. I don’t regret my support and I upgraded to a higher tier of support once richer.

What I will say (please don’t hate me Crate for suggest spending less) is that you don’t need to spend $50 to be able to play the game straight away. On the Buy Now page you can start playing at the lowest tier of $35, and then if you do enjoy, and can afford/want to increase your support to Crate you can just pay the difference and upgrade to a higher level of support at any point. The details are in this thread here, just check the last few posts to see which contact email to use.

Hope all these post help you decide.

If you want to try TQ, there’s a free demo of it: http://store.steampowered.com/app/4540/?snr=1_7_7_151_150_1

I never played the demo though - can’t say if it’s any good. Also TQ is considerably slower at the start. Combat feels faster and more active in GD.

For my honest opinion of how combat feels in GD - to me personally, subjectively - I have to answer, that it very much depends on class and build.

So if you ask me, how does combat with a defense based soldier feel, I’d say okay, but a bit to slow for my taste, and just doesn’t feel as impact-ful as I’d like combat to feel.

If you ask me, how does a summoner build occultist feel, I’d say “meh”. Doesn’t mean it’s bad - but I never really liked playing summoners, and GD isn’t an exception there.

If you ask me how does playing a dual wield Nightblade feel to me personally, then I would have to answer you
HOLY FUCK YES! WHOOOOOOOOO. AMAAAAAZING. SPLAAASH!!
Erm… what have I just been talking about?

Sorry for the swearing.

reported and banned!!

j/k :stuck_out_tongue:

but yeah the nightblade really does rock, that is for sure!:smiley:

heh, so I bought the game recently on steam, and so far I love it! was well worth the $30 :slight_smile: I’m going for demolition + solider hybrid. I use pistol and shield as the staple for clearing difficult content for weap choice. I use grenade for hard hitting dmg, the soldiers defensive shield skills, demo’s aoe auto attacks, and flash bang skill for aoe CC currently.

I disagree with this. Sure, the class system is the same (for obvious reasons) but the flow of gameplay is different. I feel that Titan Quest feels very clunky in comparison to Grim Dawn, as the latter features much, much smoother and satisfying combat.

There’s a ton of combinations to play around with; 300 hours later and I’m still discovering interesting builds. Have fun with it! :smiley:

The way the skill system is atm makes it quite flexible and deep. A relatively small change in skill point allotment can give you a noticeable change in the way the character plays. Thus you can even get different aspects of the same general build type.

The experimentation and replay value of such a system is great.

The only thing I think it lacks a little is interclass synergies, which is not to say there are none. I would like to see some more +% type buffs in some of the skills that could synergies across several classes.
Having said that though, the skill system has more than enough depth to keep hardcore experimenters busy for a fair while:)

ohh yes… with 12 hybrid classes, and 4 main classes to choose from, there’s quite a few combinations!