Okay for the tags, I’m gonna copy-paste a quote from another thread, this person explained better than me since he/she already done it before
For your second question, here’s a picture that will explain it better than I could
Let me explain you how it works, you need to edit/open the base skill you want to add connections too.
Under UI Information, you will see both skillConnectionOn and Off.
You need to copy “ui/skills/skillallocation/skills_connectoroffcenter.tex” and “ui/skills/skillallocation/skills_connectoroncenter.tex” for each Skill Upgrade you have.
In this example, my base skill “Teleport” only have 1 upgrade so that’s why you only see 1 entry.
I actually forgot to reply to you last time for your question #4.
Sorry about that.
But if you still haven’t figured it out, to have the skill actually connect (not visually but actively) you need to place them in order inside the classtree.
So let’s say you want to modify skill X and you have a skill modifier (or secondary) Y, then Skill X need to be right before Skill Y.
The next base skill that follow skill Y will not be modified by Skill Y.
If you had another modifier Skill Z, then the order would be X, Y, Z.
Outside the classtree the order is not important as far as I know.
Skill Dependencies is used to make a skill (or skills) require the previous skill (or skills).