Hey everybody, hope you’re all doing well!
So in typical Grim Dawn fashion, while putting hours of work into various other builds and farming for required gear pieces, I have collected a couple items that can Petrify the target. Namely Nightshade’s Reach and Peerless Eye of Beronath. This, coupled with one of my favorite Constellations and Devotion Abilitiee (Stone Matron’s Fist of Vire), has inspired me to put a hard stop on everything else ive been doing and start building a new memey casual fun build- Medusa!
The theme is quite simply to create any build that can reliably Petrify targets fairly often, without being too squishy. I dont care too much about actual damage output, so long as the build can petrify the shit out of things. Other skills im looking for are any that can immobilize enemies. Particularly ones that look or feel thematically identical, such as Blade Trap. I was also looking at Devil’s Cage Hauberk, wondering if the Devil’s Cage proc traps enemies (immobilizes them) or if its just a debuff, and doesnt actually trap enemies.
What gear, devotions, skills, or class combos do you all think would work best for this build? Understand, im not expecting to run SR or Crucible with this build, so if the best it can manage is MC on Ultimate, that would be a huge success in my eyes.
Im considering Nightblade and Occultist for the class combos, but Oathkeeper might go well in place of Occultist depending on the gear. The gear Im looking at are;
Nightshade’s Reach (if not using Oathkeeper)
Horns of Korvaak
Basilisk Claw
Occulant
Peerless Eye of Beronath
Mark of the Dreadblade
Rune of Ishtak’s Mercy
Probably something like this, build is not completely built in GT (im at work right now), but just to get an idea. Skills and points can be changed around however, i didnt even try to optimize that GT, just made it in a hurry to get this post out there and hear about everyone’s different approaches to this petrify based build.
How would you all build it?