I need some advice with a build im using for my warder cause still some things are lurking in my head.
He is based on lightning/electrocute sitting there with 2492% lightning and 2385%electrocute dmg with high attack speed(184% with savagery buff)
Since the recent primal strike buff i was thinking of having it as the “bomb” after maxing savagery in combat instead of Blade Arc with Clean Sweep, but its that cd it has and I’m between rivers cause he is based on RRs
This is the build in question(in game screenie with no Savagery buff active)
GrimCalc link : https://www.grimtools.com/calc/xZyvp40N
So my questions are
Should I drop Primal Strike as my “Electrocute Bomb” and go to Blade Arc with Clean Sweep?
Should I drop armor in favor of defensive ability?
OA and DA are too low?(i had no problems with AoM so far) Normal hits are low in comparison with electrocutes which can go high when critted(training dummies)
Drop some Physique points in favor of cunning for OA?
Blade Arc on non-bleed build? Very unlikely. Using PS as a nuke is how mad lee plays with his Ultos Druid, so I think this is the best solution.
Your armor isn’t really that high so idk what you plan to drop.
Yes, your OA and DA is lower than my faction-gear only Elementalist setup
Full phys, cunning is only somewhat worth it on builds that make 100% use of it’s damage bonus, while Ultos is phys/lightning build.
No idea, don’t play Cruci
Lol my setup is even more defensive with Solemn Watcher and Revenant.
Threads like these easily get lost among the constant upvotes on the more popular ones. Also it’s important to not post in when it’s past midnight in europe
[QUOTE=Stupid Dragon;599941]- Blade Arc on non-bleed build? Very unlikely. Using PS as a nuke is how mad lee plays with his Ultos Druid, so I think this is the best solution.
Your armor isn’t really that high so idk what you plan to drop.
Yes, your OA and DA is lower than my faction-gear only Elementalist setup
Full phys, cunning is only somewhat worth it on builds that make 100% use of it’s damage bonus, while Ultos is phys/lightning build.
No idea, don’t play Cruci
Lol my setup is even more defensive with Solemn Watcher and Revenant.
Well lol then, my build is a mess xD
But your words and explanation are an awesome start , i better get some new rings and medal then :s
ty for the response man
Well lol then, my build is a mess since i had no idea where to focus best :s
I was going wrong cause i was focusing on throwing huge electrocutes(sometimes going at 470k ±) better work on it ._.
But your words and explanation are an awesome start , i better get some new rings and medal then hopefully for more OA DA :s
ty for the response man
I find it weird this is like the only 2H-er Lightning warder build page I found, all of Chthon’s warders are either Bleed centered or half-casters. I wanted long ago to make a two-hander character and I abandoned my Shaman/Arcanist because honestly there weren’t many skills I could invest in on the Arcanist side.
I am now doing a 2H lightning warder build and I mostly know what I want to max on Shaman side - most of Savagery save for Tenacity of the Boar, all of the Primal Strike tree, Brute Force and Upheaval and Stormcaller’s Pact. Adding a few points in Mogdrogen’s pact and that’s all.
On the Soldier’s side I invested only in passives - Markovian’s Advantage, Fighting Spirit maxed, and a few points into the bottom of the tree passives. Honestly I wonder, does one need to put much into the main Soldier tree at all? Or you need the stat points that badly?
I don’t see much need to invest in other attack skills, but that’s kind of the problem with all melee builds, you don’t need much more than a left and a right mouse button attack - skill maybe just an AoE but you can get that from components or items.
I do wonder about whether to put more points in Soldier and use War Cry, or whether that is more useful to a retaliation/shield build.
Also, stat-wise, what is more useful, Cunning (for to hit chance) or Spirit (to boost Lightning and Electrocute damage)?
Similar to my Warder: Primal Strike line, Mogdrogen’s Pact line, Stormcaller’s Pact and Storm Totem all maxed. Veterancy maxed and 5 to 7 points in the other Soldier passives though not Markovian’s or Zolhan’s.
Devotion-wise: Empty Throne, Lizard, Tempest (Storm Totem), Scholar’s Light, Ghoul (Stormcaller’s Pact), Behemoth (Mogdrogen’s Pact), Eel, Quill, Ultos (Primal Strike), Kraken, Chariot of the Dead (Field Command).
Was using the Wildcaller’s set, but that’s L30 and he’s just hit L50 so have been finding some greens to replace it. Relics: Glacier and Eye of the Storm.
Was doing okay until this morning. I’m trying to rush him through to end of Elite and have died about a dozen times to various heroes (in groups of 2/3) and some bosses. I’ve gone all Physique, but may put some points into Spirit as he goes through energy fairly quickly.
The lowest I’d go is 50 in one mastery and 25 in the other. Maybe you could go slightly lower on Soldier builds since they tend to be pretty tanky.
I don’t see much need to invest in other attack skills, but that’s kind of the problem with all melee builds, you don’t need much more than a left and a right mouse button attack - skill maybe just an AoE but you can get that from components or items.
Offensive skills? sure. However, every build needs or will use a handful of utilities/buffs/debuffs though for mitigating damage, resist reduction, crowd control and so on.
I do wonder about whether to put more points in Soldier and use War Cry, or whether that is more useful to a retaliation/shield build.
War Cry provides % target damage reduction. Any character is going to benefit from taking less damage You could even argue that non-shield/retaliation characters benefit more as they will take more damage than a shield-user or won’t soak damage as well as a retaliation character (as that is what retaliation is built to do).
Also, stat-wise, what is more useful, Cunning (for to hit chance) or Spirit (to boost Lightning and Electrocute damage)?
Cunning. Still, I’ll generally only invest heavily into Cunning on builds that can make use of the % damage bonuses it gives (like Pierce) in addition to the OA.
I don’t really want to use Storm Totem, as my caster Druid already uses it… plus an immobile “tower” just in my mind does not go well with a two-hander barbarian who slices and electrocutes things with one swipe (ideally) I want a playstyle where my character kills things quickly and moves on to the next enemy, not staying in one place for long.
I put together a build on the fly, for devotions I mostly went for what you chose, but took Dire Bear and Solemn Watcher for extra damage and survivability. https://www.grimtools.com/calc/pZr3OPLN
Interestingly, I always had problems with casters running out of energy while playing the alpha, but since then… I usually don’t even put much focus on energy regeneration because none of my builds, not even the pure ranged spell focused Druid had problems with energy regeneration. It refills at a really fast rate even without modifiers.
Thanks! I put 15 into it but maybe I’ll skip Markovian’s Advantage and add that to the mastery points.
Offensive skills? sure. However, every build needs or will use a handful of utilities/buffs/debuffs though for mitigating damage, resist reduction, crowd control and so on.
Sure, that’s a given, I added plenty points to the various toggled buffs and passives. But most of the active skills of Soldier are rather suited for right-click skills. I tried several melee builds before and found that using say, Blade Arc AND Blitz with the same character just feels weird, eventually I tend to focus on one and ignore the other. That’s what I was trying to say.
War Cry provides % target damage reduction. Any character is going to benefit from taking less damage You could even argue that non-shield/retaliation characters benefit more as they will take more damage than a shield-user or won’t soak damage as well as a retaliation character (as that is what retaliation is built to do).
Checking the skill it mostly reduces enemy health, plus lowers physical resistances - the damage reduction is really minimal compared to some other skills.
Cunning. Still, I’ll generally only invest heavily into Cunning on builds that can make use of the % damage bonuses it gives (like Pierce) in addition to the OA.
Yeah that felt more natural to me too, I kinda feel like Spirit should be focused on more for caster builds.
Well, I haven’t used Storm Totem much so wanted a change from the Wind Devil which would have been my other choice. I’ve got a couple of Vindicators using Wind Devil. Since I’m trying to rush I tend to run through or around mobs and if it looks like they’re going to mob me throw down a totem to distract them and carry on running.
Heh, that’s a good plan. My caster druid uses both wind devils and totems, but the latter are usually only needed for longer fights with heroes or bosses. The wind devils are useful, but it is super tiresome to keep pressing buttons to summon them over and over, I wish they could be modded to be auto-summon whenever the cooldown ends.
I’m not sure what you mean? The damage reduction is on par with other similar skills and outright better than others.
-War Cry is equal to Decay in potency but with better quality of life.
-It’s better than Oleron’s Might and covers more than just a single enemy.
-% Reduced target’s damage does not stack with % reduced target’s physical damage so War Cry is stronger than skills such as High Potency BWC or Ill Omen.
But, you have like sticky threads with your builds, up to seven or so? Or you are just posting the builds of others? I always thought they were yours. Was always wondering how you have so much time to try so many builds! http://www.grimdawn.com/forums/showthread.php?t=68138
I don’t recall what it was, but I was plenty sure I saw a skill that was lower on the mastery bar for some other class and did the same thing but reduced damage with more %. But maybe it was reducing speed or something else, sorry then.
At any rate, I don’t see much use to increase mastery bar that far since I will not be using Oleron’s Rage, and I never had a part-Soldier character who had enought leftover skill points by the end to max out Field Command so it was actually worth it…
I do often wish you got more skill points… would be nice if we could level above 100, if just to be able to max out the auxiliary skills.
Your grimtools link on post 10 doesn’t have any skill bonuses. Keep in mind that these open up a multitude of more points to spend. I also wouldn’t spend so much in skills that you have such as Menhir’s Will or Fighting Spirit.