Help with passive procs

I’m thinking of making a Warlord build when FG’s comes out, and I want to make sure I’ve not got too many procs going on. How does one tell again if I’m OK for not over-proccing? Does anyone have a good link?

what is over-proccing? Why should it be a bad thing with too many procs?

Me no stand under your issue.

There’s nothing like “over-proccing”. It’s all your mind that tells you what it wants. To me, overproccing is having more than 3 procs that go off at once/one after another, for someone else, 12 procs will be too many and for the third guy 64 procs will be okay too (you can’t get that many procs, btw :p).

If you are talking aboot wps procs anything over 100% is going to lower your chance of procing certain wps

I’m going on possibly dated info and I can’t send a link to the build (not enough posts) but wasn’t there a thing where if you had too many proccing passives off basic attacks (e.g. Markovian’s advantage) then eventually some of them could never proc due to the way the game was built and i.e. the points were wasted?

For example, I was just looking at adding Markovian’s advantage, Fighting Spirit (don’t think this effects), with something like Cadence for an attack (not sure yet), and from Oathbreaker Smite, Shattering Smash. That’s probably 3 passives that all proc plus a ‘base attack’ of Cadence. Will they all work at full values?

ok, so you are talking about “too many WPS”? that is if the sum of their prob is > 100%?

I think so; IIRC the problem was mostly with Blademaster re: also having the duel-wield skills, but wasn’t sure as like I said it’s been a while since I played :slight_smile:

If you have more than 100% chance to proc a WPS, I THINK it works like this that each proc will rescale its chance to proc.

Let say you have 5 different wps each with 25% chance to proc. Your new 100% is 125% so now each will have 20% chance to proc.

And if you have 4 with 25% and 1 with 20%, your new 100% is 120% and they will proc with chances
20.8%, 20.8%, 20.8%, 20.8%, 16.7% (up to rounding issues of course but you get the idea)

Malawiglenn is correct, if you exceed 100% chance to proc a WPS then the probability of each individual WPS scales down to maintain a 100% ceiling. This is probably what you mean by ‘over-proccing’ as it does reduce the return on investment for points in those skills by making each skill occur relatively less often. However, it’s not the end of the world, as you will still be proccing a good skill on every normal swing.

on the other hand, more points into a skill = more damage when that skill procs.

I’m super confused about which things are able to proc simultaneously, and which things are only allowed to proc one at a time. I’ve seen people say that WPS (Weapon Pool Skills) can only proc one at a time. But what all is considered to be WPS?

For example, my Feral Hunger has a 25% Chance to be Used. I also have Elemental Storm tied to Savagery, which is 25% Chance on Attack. With a single use of Savagery, could I proc both Feral Hunger and Elemental Storm, or are those both WPS and have a combined 50% chance for only one or the other to proc?

Also, if I have Reckless Tempest tied to Upheaval, and I get a crit, does that mean both Upheaval and Reckless Tempest will proc simultaneously, or is it only one or the other? They are both 100% Chance on Crit, but I keep reading that only one proc can happen at a time. If it’s only one or the other, how does it decide which to use when they’re each 100%?

And what about defensive procs? If I have both Turtle Shell (40%) and Blast Shield (60%), and a single hit knocks me down from 65% health to 35% health, then the requirements of both skills would be met simultaneously. Do they both go off at once, or is only one allowed to proc at a time? If it’s only one at a time, would another hit while still below the threshold cause the other to proc?

Only one WPS can proc from one default weapon attack

Skills/Procs that reads “Can activate from default weapon attacks” are the skills that are WPS

You are doing things too complicated for yourself :slight_smile:

huh I assumed it was running the proc for each wps individually and if multiple skills proced it just picked one randomly from the skills that proced to use

No game uses weights to make an interval for the RNG to decide what WPS to proc
http://www.grimdawn.com/forums/showthread.php?p=251715#post251715
each % is assigned with 1 weight.