Help with transmuter/modifier that changes summon's apparence/weapons

Hello everyone :slight_smile:

I am currently trying to create a Summoning skill with a transmuter/modifier (anyone could explain the difference between the two ? I don’t really get it.) that changes the weapons held by my summons.

I currently have a Skill_SpawnPet with 24 associated PetPlayerScaling (1 per level of the skill). What I want is a transmuter which by putting a single point into it would allow me to load 24 others PetPlayerScaling (still 1 per level of the skill). Also I’d love to be able to change the number of summons.

See it like this : Base skill summons 1 swordsman mercenary. Transmuter/Modifier summons 4 riflemans mercenaries instead.

Is this possible ? I haven’t found any skill like this in the basic skills and what I have tried with SkillSecondary_PetModifier has failed so far.

Anyone knows how to proceed ?

Thanks a lot !

Nobody ever faced this challenge ?

Currently I am looking for other ways of doing it in a more creative way.
What I’m thinking of right now : when using the transmuter it changes the duration to 0 and adds a “ondeath” trigger (through autocast) that will call the new summon instead. Obviously it means you summon something that dies instantly before being replaced and also the skill will not display the correct values for pet damage, etc…

My other take on that would be to have a transmuter launch a script that would despawn the pets in a more clean way and spawn other in its place but I am not sure you can despawn pets through scripting ?

Hi. Use Shaman’s storm totem as sample.
You need transmuter and one more set of 24 pet files with different initial equipment.