Is there any particular reason for the summoned hulks to be 10 levels above the player?
I find it quite frustrating to fight those in general, because they often take longer to kill then bosses but offer little reward, but as summons, who take like three shots to down a fairly tanky character and are resummoned frequently, this is just ridicoulus.
I completed the bastion of Chaos but struggle to even kill the guy guarding the entrance to port Valbury… (Btw i’ve got 83% Aether res)
It is relevant build check before Valbury “dungeon” itself.
How so?
It is harder than anything you encounter in there…
Really harder than the final boss or the flame trap room?
All I can say is kill the herald first.
Just don’t pay any attention to them. I know it only sounds easy, in practice it is much more difficult, but if you focus all damage on the Herald, then when he reached half health he will come out of the earth, and called hulks will die. Of course, he will call new, but they die when he dies.
They do too much damage to be ignored.
Actually, i think this might be a bug they are Level 85, while the boss sits on 73 or so. I haven’t seen any other boss spawning such overleveled adds…
Yeah I am having the same issues with these guys. They destroy me. I got the Herald down to 50% and he started moving but then he just calls more Hulks…i must have died 30 times before i gave up and went to bed…frustrating.
Basically they’re a crowd control check. You can either disable them or use them to lifesteal/lifeleech from, outside of straight up killing them or outlasting them.
Worse comes to worst and your build is at a point where you simply cannot spare points/gear slots to move around stuff, spam those consumables. The herald is a LOT less dangerous if you have great resists and you can temporarily shut down the hulks with Slithblood Tinctures, or abuse things like the Rhowari Oil on melee/range builds to turn them into walking sources of extra health.
These are from faction vendors.
You can even potentially out-regen them with the Royal Jelly line of crafted consumables.
Yeah that was my next plan. I was loading up on potions to try again.
Might look at my build as well and see if I need to redo somethings. I don’t have great gear yet with only a couple legendary items at level 66 so I may have to do a bit of grinding.
Valbury is basically an anti-tank dungeon. if you don’t deal high damage you will suffer against the Herald and the final boss (at the point that you may not even be able to kill it^^). it may be a little too much, but the rest of the game is more tank friendly so it can also be fair (that’s a non-answer i know )
Port is like the exact opposite of BoC in that term so I find it quite fair honestly. If you don’t deal lot of damage and move around fast in Port you are going to be in trouble. For BoC room are small and the actual prop that goes off can shotgun you if you happen to end up near them while avoiding ennemy. Some zone are more suited for some kind of character.
Just like Step of Torment actually favor character who can escape fast with all the ennemy that just either spawn (Apparition) or raise from the ground which could leave you in a really bad spot. Same kinda goes with the final boss were you are far better avoiding that scythe and not staying where the hit did land cause of the AoE it leave behind.
I am a level 66 Pyromancer so I love to drop mortars on everything and lob bombs at them…not the best at tanking
The final DPS is kind of a DPS check but Herald himself is basically built on Freeze. Just pop a Hoarfrost and DPS him to death. Like Safarel said don’t pay attention to the Hulks
And no Valbury isn’t anti-tank, not even close. The packs of Hulks cause a problem but are easy to dispatch. If a character can clear Plains of Strife then it shouldn’t suffer a lot in Valbury
Personally i’m of the opinion they should reduce the hp pool of those stupid things (Heralds). They’re basically training dummies that deal some damage