I started working on a mod this weekend, I’m new to modding but I managed to make pretty decent progress for a first day. However, there’s a couple of walls I hit that I wasn’t quite able to figure a way around them. For starters, while creating custom items, I figured out the majority of the funtions, but when I attempted to name an item, in game it would show “Tag not found [ITEM NAME]”. So the name I gave to the item would show up, but it was accompanied by “Tag not found.” I exhausted the bulk of my new knowledge on the subject and couldn’t figure out what was causing that. Anyone know? Secondly, again with item creation, after some reading and experimentation I figured out how to add skill bonuses and mastery bonuses to the items, but some specific skills I was unable to add because I couldn’t find the right file. For instance, I was able to add bonuses to skills such as Summon Blade Spirit and Savagery, but not for Wind Devil because the file didn’t seem to be in the folder with the shaman skills. Is it somewhere else? That’s also not the only skill I noticed wasn’t in the folders. Lastlt, regarding items, I plan to try and make item sets. I haven’t delved into that aspect yet, and I suspect I’d figure it out while experimenting, but I figured since I was posting here I’d ask if anyone has done that and know how? Any tips would be appreciated.
Final question, I also wish to increase the level cap of the game and haven’t been able to figure that one out this far. I saw in another post someone had mentioned a “playerlevels” file, but I was unable to locate it anywhere, so any info regarding that would be awesome
Thanks in advance!
EDIT: Just remembered something else I was struggling with, is there a way to distinguish which item is which from the database files? Each weapon appears to have just a basic “axe###” file name, so I’m not sure what each model is. Additionally, are legendary/epic items located in the same folders as standard models?
Playerlevels.dbr is in records\creatures\pc.
In the item records, epic items start with c, legendary start with d; open one and search for itemClassification. Regarding the meshes, search for the word mesh.
The “Tag not found” thing:
You first need to create a .txt file in “\mods\YOURMOD\source\Text_EN” (which name you choose does not matter). There you can write the tag which contains the name, like: tag_2hGun08=Brimstone Repeater or tag_NPCOutpostGuard02=Fitzherbert. Just put in each line one tag. You could also add a notification or description in there, like: tag_ItemDesc04=Some random item description. You could basically use one .txt file for all items, NPCs, notifications, locations, … .
Save the file, then go to the AssetManager, look for the file (in “source”), right-click - “Auto-create Asset”, Build/F7. Change the tag in the .dbr file of your item (e.g. to “tag_2hGun08”).
I messed with the level cap too. seems when i tested >level 85 the monsters wouldnt spawn (in my test char i jumped straight to level 122). is there an eeasy way to enable scaling up for all monsters?
If you check out the first post of Grimmest thread I explain this. If you want, just take every proxy record from Grimmest as I modded every proxy to disable the monster scaling caps.
I’m gonna make some kind of “cherry picked compilation” mod very soon. (dbr edits)
ill post it in the next few days and illi link back to various threads and ill wait till the people ive “learned” from give me the ok to re use their stuff before i upload any files.
Not all monsters will vanish. Some have a maximum player level and a minimum playerer level that the player has to have as otherwise they will not spawn. Have a look at the proxy pools found in records/proxies/pools/
There are these 2 entries (they’re not used for every proxy):
Not yet, but I’ll add an ingame name detection search to the Grim Dawn Toolwindow soon.
im not sure its that simple. i looked through and did a global search of the proxy pool DBR files and many of them have blank playermaxlevels. im assuming blank = good ?
i wandered around quite a bit as well and saw no enemies anywhere.
also. the challenge area doors refused to respond to my level >100 test char with skeleton key in inventory.
i think level >100 needs alot more analysis.
also . is there a way to open the .DBR files as a database in some application where i can run SQL queries against it. currently the way its setup is horrid. just horrid. if you want to do global updates/changes / detailed searches.
I can’t answer your query directly, but I found using Netbeans(Eclipse or any IDE should work as well) has helped immensely in being able to find/replace(with regex) the entire record structure in a single search. Although for me it’s mostly been really useful to be able to do a lookup on which files are linked to a specific DBR.