It would be great if there was a way to see a detailed death report for a character. Specifically, from which enemy, what type of damage, how much damage was taken and how much was blocked, etc. It’s often unclear, especially on Ultimate difficulty, what kills you in one hit with full resistances.
Welcome, and +1 to this.
This request is almost as old as the game itself… for now, you have to use tools like DPyes to see incoming damage stats. To see what killed you check the 3rd character tab, at the bottom it shows the monster that attacked you last which is usually the one that killed you, unless you were standing on damage dealing ground or something like that.
Yeah… I remember on my first couple chars just being completely confused by most deaths.
After a while you know the skelly archers are heavy on pierce, and that guy does a lot of Poison damage, and that guy reduces your resistances and then deals vitality…
Grim Dawn is just awful at this, sadly.
third tab doesn’t work like that at all, as far as i’m aware ![]()
it has a highest dmg taken (which is apparently very unreliable too)
and a greatest monster you’ve killed
to see which entity "hit you last you’d need to mouse over DA, but if there’s more than 1 enemy on screen it also often wont matter since ex log’s tentacle or mini beholder can be the one that got to register the final hit
Yes my mistake, hovering over the DA shows the last monster that attacked the player. I agree it is very unreliable.
Yeah? Like new D2R resurrected *the Compendium or whatever it was called? I refunded the game cuz it was lackluster. Gg Grim Dawn.!
*The Chronicle System
I compeletely agree, then I could find out how I died and how to prevent it. Like if it was Physical, up the physical resistance etc.
was actually planning on suggesting this. there have always been point in my leveling where things suddenly kill me much much faster, and i’m left clueless as to the reason. might have something to do with all those debuff icons that don’t stick around and can’t be checked easily mid battle. could be anything really. i’m just left scrambling. trying anything and everything to figure it out. often times i will make it so much worse that i just give up on that character, if not playing entirely. been happening a lot more recently and i have no clue why. left me so extremely frustrated i almost quit out completely for another few years
whether a death report or a Icon Persistence Setting, like the Corpse Persistence one. this game really needs something to help make the extremely complex systems easier to learn and decipher for the Average player
lots of stuff i wouldn’t even know if i hadn’t memorized the wiki. and i’m not even 100% on how up to date it is. and it’s coverage of the different systems and how they interact is shallow at best
i really wish everything could be figured out in game. so even a century from now. when there is no Online anymore and i’ve forgotten everything about the game, i will still be able to pick it back up and relearn it and fully enjoy it at least as much as i do now
One thing ive always hated is the location of the damage type markers (above the energy bar on the lower right) when the character takes damage.
It would be so much nicer to have an option where these appear on the character itself, maybe drifting up over a second or one-and-a-half seconds. Then we could get a glimpse of the enemy’s damage types.
that’s debuff row, not dmg type row/markers. So you’re only seeing XY dmg type because you specifically got hit by ex poison dot, not acid dmg
example can be an attack can have flat aether dmg and burn, and you’ll only see the burn dot on your debuff row.
I discussed this topic with players in my HC group last month. They hope there could be a death replay feature, or that after dying, the character turns gray and can still stay in the game to check equipment and other details.
The SC mode doesn’t really matter anyway since you can die infinitely. The main thing is this feature is probably impossible to implement, so I didn’t bring it up here.
It does matter. Dying infinitely is rather annoying, especially if you don’t know why.
yeah. like how i kept dying to attacks that were red. so assumed that my resists were to low. maxed them out and kept dying just as fast. so as a last resort upped my armor rating. and suddenly i wasn’t dying as fast. a lot of stuff i’ve been dying to looked like a attack of one element or another. i never thought the enemies would have compound damage attacks too. so now i’m extra paranoid about resists and armor rating. and usually just straight up toss any equipment that doesn’t give the best armor and resists
not only is never being easily able to judge what i’m missing seriously effecting my enjoyment of the game. attempting to mitigate it by just going over kill on resists and armor means leaving any other possible load out behind. i find piece after piece of equipment with all these great stats. and straight up toss it. it doesn’t have any resists at all on it. so i can’t chance it. as it just means dying even faster if i do
Early on that is the right play. Not dying is more important than having +20% damage or whatever low values we start with. Though at some point if you don’t deal enough damage it becomes rather awkward, but usually skill points are more important there than the damage boosts in my experience.