I’ve been messing around with a basic ambush proxy. The idea is simple. After an initial delay, I want the proxy to start spitting out enemies, and in each wave (or second, or whatever) I want to have a chance for a hero to spawn.
Now, I’ve done this:
In hopes that the hero count would be sufficient to spawn heroes in any wave.
But it doesn’t seem to work this way. If I bump the heroes’ weights very high to force a spawn, they ALL show up in the first wave of the ambush, 6 or 8 of them, and the rest of the waves are trash mobs. Also, if a hero doesn’t spawn during the first wave, there’s no chance they will show up later on.
Can someone explain how all this works?