How do you handle logistics to and from a remote site?

I have a village, and quite far away from that village I have a little work camp consisting of three fishermen, a work camp and a hunter. So how does the logistics work to and from this site?

  • A cart delivers fire wood and some other things, and I think it also carrys away wood and stone from the work camp. But the hunter and fishermen seems to walk all the way back to the village with there goods.

I thought about placing some local storage at the remote site to avoid the workers there walking all the way to the village. But there is no functionality to shift things between warehousese? And would this not mean that some workers from the town would have to go all the way to the warehouse on the remote site, so basicall someone else has to walk, but still someone has to do the long walk? Is there a way to do this more effectively?

ItĀ“s only a guess, but I think you will have to add a storage building for the cart to pick up fish and flesh or smoked stuff ? Hm, something to testā€¦ Did you already test placing a warehouse there, too ? The cart might pick it up by itself. No idea if you can set some sort of min/max rule for seperate warehouses, I only built one per map so far

Wagons will only transport items from mines and pits and bring supplies to temporary shelters. They wonā€™t pickup other items like food wood, stone, to bring back to the main settlement.

Your remote workers will need to trek their way back to town to get shoes, clothes, coats, etc. anyway, so bringing their own items with them isnā€™t that big of a deal. You could put a firewood splitter and smokehouse out there, and that would provide a shorter location for them to drop off their meat. The smokehouse attendant will then be the one trekking back to town. But now you have at least 2 additional workers out in the remote area going back and forth. Always a trade-off in this game.

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I play exclusively on Large Maps, so excuse me if I think there is a slight ā€˜disconnectā€™ in the game. From the center or near-center to the edge in a large map is almost prohibitively far to have villagers/workers running back and forth and still accomplish anything at the ā€˜work siteā€™ out at the edge. On my latest Large Lowland Lakes I have a sand pit at the very edge of the map (because after one other pit got emptied in the middle, itā€™s the only sand left anywhere) and with a maxed-out crew assigned to it, it is still producing less than half as much sand/year as the pit that was, literally, right across the road from the Town Center. Travel time becomes a major drawback to getting any use out of resources 'way out at the edgeā€¦

I hope they at least take a look at the problem before Release, because, while it may be playable on small or medium maps, it makes parts of the Large Maps almost unworkable, which I would think defeats the purpose of having a large map in the first place.

Itā€™s all about proximity. Small or large map if the remote site is far away you will get the same issue. I play on larger maps and sprawl my city out of make satellite towns to alleviate some of the issue. Large maps are great for having more resources but that comes with the territory of managing distance just like on real life.

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In that case a warehouse with the ability to set a ā€œtransport to main storeā€ slider that is fulfilled by the cart would be a great addition.

@Developers ? Feedback for you ?

After all, professionals talk about logistics, no ? :wink:

By the way, remembering a screentip ā€¦ has anybody experimented with the Oxe Cart you get at the start ? Emptying it, then manually driving it out to the site and allowing it to be filled ?

Im still experimenting with Tier 2, did not manage to go that far out and build a sattelite site so far.

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