I keep getting told this is a garbage build because for example you never put just 1 point in Flashbang because if you max it enemies can apparently never hit you???
Main idea of the build is stunning enemies and Firestriking them dead yet people suggest to change the devotions to remove all the stunning stuff because it’s better for some reason despite the fact that if they don’t get stunned you end up tanking them and die in a few hits.
Very frustrating and confusing for a new player to hear that all the build guides are garbage >_> yet at the same time they can’t link to their own better build guide or any other persons DW Gunslinger Sorc that’s better.
Leaves you wondering is it garbage? Are the people that make good builds all too lazy to post guides and thats why only garbage ones exist? Or are they actually good builds and the people saying it’s garbage are wrong or something?
Frankly i’m too new to it to know if it’s a good build or not lol.
A good build in GD has at least 2100-2200 DA in the end game, as high OA as possible (2500+ at the very least unless u went full tank/retalation), capped resistances and layered defenses, as well as a way to sustain/regen life. Also very important - a way to reduce enemy reisstance against your main damage type.
Flashbang is very good ability, because it gives -20 enemy DA per point. This is like getting +20 OA yourself. No other skill in the game will give you 20 OA per point spent. The transmuter will also fumbe/impair aim of mobs and slow them down, adding an additional lair of defenses. It lasts a very long time and when maxed out will hit the entire screen.
For me: if it’s fun to play — it’s a good build.
Being able to do all the ultimate content, or solo gladiator arena is just a bonus, not a main factor I’m looking for.
If you having fun playing your build what’s the matter what names people call it? Let them, you just go back to having fun part.
Usually I use knowledge of game mechanics, own experience, and common sense ofcourse.
Leaves you wondering is it garbage? Are the people that make good builds all too lazy to post guides and thats why only garbage ones exist? Or are they actually good builds and the people saying it’s garbage are wrong or something?
A lot of people just really like bitching around, thinking that they are “experts” or smth, even though some of them are newbies themselves and hadn’t even reached lvl 85 with any of their characters.
My advice is to not take seriously neither guides here (90% of them are not newbie friendly) nor comments.
Another advice is create a topic and ask around what’s good for beginners, or search a similar topic (they show up pretty regularly, last wave was, like, 2 weeks ago)
It doesn’t matter how much OA/DA/Resistances/DPS the build has if the player doesn’t have not only specific items, but even crafting recipes.
A good build is a build you enjoy to play and is able to clear the content you want.
It is totally subjective.
I disagree with all statements that a good build need to have X amount of res, and X amount of DA or so.
Obviously if you want a build that facetanks everything, then yes it will be good if it has those stats, but if you are planning a “glas cannon” build that revolves around not being hit, kitting and dealing hugh amount of indirect damage, then it’s completely different and those stats are just extra.
All a matter of playstyle and point of view.
I personnally play ‘cookie cutter’ builds that clears all content without breaking a sweat from time to time.
But over time, I tend to realize that I have more fun creating a build based around a few skills or synergies and trying to make it work through careful adjustements and gearing as I level up.
Some of those cleared all content in the end, other struggled to finish ultimate - or never finished it.
But I had fun all the way.
Just to say, that you shouldn’t focus too much on what your build is clearing, or what stats it should achieve, but just play at your pace with a build that you enjoy.
If you goal is for now to clear a specific content, just try it with what you think is best. And if there is no way to do it, then switch things up a bit and try again. Until you reach a good balance.
Grim Dawn becomes all the more enjoyable when you focus on the journey to ‘create’ a build, instead of focusing on what this build is supposed to do.
I think the best way is just not to expect that every build will clear Ultimate or be ‘end game’ viable. Sometimes a build won’t turn out like you hope, so it’s fine to put it aside and work on a new idea instead.
Having multiple builds let’s you keep focus on what is fun while learning different mechanics and dangers. Bonus is that occasionally one build drops gear for another and you get to progress further!
Also, while you’re learning how it works, if you are stuck understanding something or you’re struggling with a certain part of the game, search the forum, google, reedit etc or ask a question here.
Finally, don’t worry about the people that tell you your build is junk. If you’re having fun with it keep going, ask for more specific help and don’t be afraid of respec or starting afresh
It can clear single player campaign ultimate difficulty
It has max skills point and stats, So it’s can fully guide and show full performance
Average people can understand and follow this build as a guide. Not too hard to play.
It’s New build, better build, or developed build.
It can clear most of end game content including hard boss like Mad Queen, The Sentinel, Anastasia.
It can solo Nemesis, but not too rough.
It can solo Crucible in Challenger or Gladiator.
It can beat Avatar of Mogdrogen
I think average builds in the forum are 5th-7th milestone (should be 4th or above)
8th is seems like OP(or specialize preparation, but I’d say OP)
There’re some on sheet parameters those can roughly estimate or judge that build. If your build has different things from most people standard, you should say the reason and why you decide to let it be like that.
The best to show your performance is only video testing with enemies.
Which enemies should you test? Mostly boss and Nemesis
What parameter you judge in the video? Mostly killing time and how risk you do.
And don’t forget that among 100k players per 2 weeks. You’re not the first who play or trying that build.
But why others don’t post it yet? That may because of they’re not satisfy with the performance or just don’t want to.
PS. I won’t say about “FUN” because everything can be fun, and when we’re doing new things or trying new build. It’s always fun, and being FUN is push us forward, make we learn, improve our knowledge and ideas.
I feel the problem with ‘can clear X or Y’ is: At what speed? What speed is acceptable? Some people see taking more than 30 seconds to kill a Nemesis as not viable, others will wail on them for 10 minutes and be happy to call it ‘clears Nemesis.’
There is a core checklist of things that are “good” in a build come endgame.
Massive single target DPS. The end game of GD is very boss focused, kill speed vs bosses is major.
Sustain. If you don’t got it, you will have significantly more issues in the late game.
Defenses. You pretty much have to have 80% all resist + 2150 DA to be optimal. Ideally you want to at least be at 10k HP as well, more better. If sub 6k, you are not going to live endgame period, and will get 1 shot by targeted damage abilities from enemies. Defensive procs/skills help tons as well, like Blast Shield, Mhinir’s Will, Mirror, ect.
Resist Reduction. One of the only true DPS multipliers in the game, RR is crucial.
What isn’t NEEDED, but nice.
Crowd Clear. Nice, but a high enough single target can be competitive on trash clear, while having good boss clear.
Crowd Control. Doesn’t work on bosses, but can help with large trash packs to keep them from doing much. (Note, this is why CC is considered worthless in the end game by most players. Right here. It doesn’t work on bosses short of Fumble). Many Crowd Control + Damage skills that have the damage linked to CC can’t even touch a boss, looking at you Olexra’s Flash Freeze, and Blade-trap.
What is worthless endgame.
Inconsistent damage abilities. Fun, but shit. A few examples would be Grenado or Skyshards. You can make them work, I won’t say you can’t, but it will pretty much be praying to the RNG gods that you don’t get fucked over. Not exactly a desirable trait in my books.
High CD damage abilities, short of few exceptions. Doom Bolt is generally considered trash, because it adds so little functional DPS. Non-transmuted Phantasmal Blades also falls under this list. If Devastation wasn’t so insanely powerful, it would also easily fall under this list, but it’s effective damage output is high enough that it negates that.
“Anti-proc” abilities. This is more conditional to your build, but some abilities act as anti-procs that mess with your actual procs. Biggest offenders of this is Cadence if using heavy WPS investment build, or Armasta’s Blade Burst. ABB only is used for it’s second node pretty much, Lethal Assault, which is just stupidly overpowered relative to it’s point investment. Another example would be using WPS procs on a build using a heavily invested in Upheaval from the Shaman line, as it can’t proc if a WPS skill procs. A final example would be any WPS skills that boost you above 100% total WPS proc chance.
A final thing, insanely high hit rate, but very low damage, physical damage abilities. Mob armor will resist 95% of the damage from it, rendering the damage non-existant. Grasping Vines is about the only real offender of this. It can also be handled by damage transmutors to make far less shit.
A good build is a fun build I used to have a character that completely slowed everything to an absolute crawl and had low damage but was an absolute blast and could kill everything without issue, sure nemesis took a hell of a long time but it could still kill them without issue.
Oh and the character was 80% yellow gear
On this forum it seems if you can’t kill nemesis/rogue dungeon in 0.00005 second flat then the build is complete shit
It’s just a milestone. Not every builds intend to clear at below 30 secs. That’s only claimed the build is something very strong.
You can also make builds based on creativity, but it should better than usual.
The Usual is mean it has to be developed. Judge by the reasons you told in the build, why this, why I don’t put this.
I usually upset and greedy to make most of underdeveloped or under power build to be like that. And the result is I quit playing Grim Dawn for few months.
After I came back, I just want to play and have fun with it. Some builds still under power even the new patch came, some sets are still bad. I keep complaining and give feed back to devs for that. Then I play everything satisfy my feeling instead, no matter how OP or how bad they’re. So it is my game and how I want.
But I wanna post on the forum to publish, it must be above my standard.(That’s why I rarely post builds)