How much value is there now in resist overcap?

I got my wish. :slightly_smiling_face:

Now that GrimTools has been updated to 1.2.1.0, we can see that the RR from Ancient Gargoyles, Wendigo Marroweaters, and probably other Champion-level mobs like them has been reduced to -20% all around (-10% for physical). RR from other mobs appear to be unchanged.

So I don’t see much point in having more than 20% pierce overcap, at least until FoA comes out. 25% bleeding overcap may still be useful for Ravager of Flesh, especially since usage of multiple potions at once has been severely restricted. For other Ravager versions, 20% bleeding overcap is enough. So to summarise (in my opinion):

Elemental: 35%
Poison: 30%
Pierce: 20%
Bleeding: 20%, 25% for Ravager of Flesh
Vitality: 30%, 39% for Ravager of Souls
Aether: 28%, 39% for Ravager of Souls
Chaos: 25%

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