Well, I don’t know if this will help - since he could just go into keybinding options in-game and see this stuff too - but here is a condensed version of my table showing only the default controller bindings…
Function | Primary | Secondary |
---|---|---|
Map Window | M | Gamepad Down |
Quickbar Slot 01 | 1 | Gamepad A |
Quickbar Slot 02 | 2 | Gamepad X |
Quickbar Slot 03 | 3 | Gamepad Y |
Quickbar Slot 04 | 4 | Gamepad B |
Quickbar Slot 05 | 5 | Gamepad RTrigger |
Quickbar Slot 06 | 6 | Gamepad Left |
Quickbar Slot 07 | 7 | Gamepad Right |
Drink Energy Potion | E | Gamepad RBumper |
Drink Health Potion | R | Gamepad LBumper |
Personal Riftgate | L | Gamepad Up |
Switch Weapons | W | Gamepad LThumb |
Stationary Attack (Hold Key and Click) | Shift | Gamepad LTrigger |
Quickbar Switch | Y | Gamepad RThumb |
This of course can 1) Be modified and added to in-game, and 2) doesn’t really portray the finer nuances of using a controller, such as moving the cursor around when in your inventory or how to navigate item-by-item with the d-pad while in inventory or at a merchant etc.
Plus, you can further bind buttons like Select/Back and Start - which aren’t bound to anything by default.