How to modify a skill sound to be 3d sound?

So i’m still working on the devastation spell, and i noticed 3 things about it:

1-Whenever a projectile hits outside of the player camera bounds, it plays when the player goes close to that area, even tho the projectile already had fallen some time before

2-There is seemingly no sound proximity levels to the sound effect of the projectile. If it hits close by or 2 meters away, the sound volume is the same. Meanwhile, if one projectile hits just a bit farther at 10 meters away, instead of hearing a muffled or lower sound effect, there’s no sound at all (which is typical behaviour for 2d sound i assume)

3-On the sound debug window from the console, it says that the sound effect of this spell is 2D, and it should be 3D (to hopefully fix the points above).

However, in the DBR editor “spak_devastation_hit.dbr” the “force2D” is turned to false, yet the sound effects are 2D and not 3D as they should. So how can i change that?