Hp mobs formula, need help :x

So recently i was a bit curious about the exact HP pool of mobs
i started to use the official modding tool and double check the value from grimcalc
and they are exactly the same.

Using the formula of the game we obtain the following result:

Training Dummy lvl 87: 1 805 000 HP – ((lv15000))+500000 –
Shar’Zul lvl 94: 303 377 HP – ((lv
48)^1.5)+300 –
Fabius lvl 92: 430 117 HP – ((lv*60)^1.5)+20000 –

this is impossible those following mobs have such low HP pool
on my personnal experience & feeling i would estimate Shar’zhul HP at 1 000 000 - 1 500 000 in Ultimate
So what i’am missing ? is there any HP multiplier from difficulty or maybe its about the 500-700 physical they have,
but cant find any information on this matter. :frowning:

and secondly i wanted to know the formula or %hp the mobs gain per player in a multiplayer game but again i cant
find out any formula or knowledge.
We have done some testing on dummy with a friend to estimate the gain:
Solo: 40 sec average cleartime
Duo: 52 sec average cleartime (without any help from the second player)

so we can deduct the hp gain is arround ~30%, but still want the formula xD

Please need your help !

Have you considered resistances and armor?

In Ultimate (singleplayer), enemies have +500% Health. Comparatively, in Normal, they have -15% Health.

Thank you that sounds legit, how it is apply with a x6 or x5? since on some game %hp multiplier is additive with a 100% base.

The base is 100% (1.00x), and it is additive off that, to 600% (6.00x).

Ok as expected, thx again.

so Avatar of Mogdrogen have a fancy 18 715 864 hp pool :rolleyes:

at the same time you allowed me to confirm the 30% hp gain in multi:

dummy solo: 10 830 000 hp in 40sec = 270 750 dps
dummy duo(no help): 14 079 000 hp in 52sec = 270 750 dps