disclaimer : before replying, i took the time to reroll and test verious low level alts.
A long time ago, far away in a galaxy where mediocrity and cashgrab games were reigning supreme, there was a resistant. It was called grimdawn.
Beginners could explore and discover it at the top of fun pace, and it was utra rewarding, in all gaming department.
Its difficulties were perfectly curved, progressive and as beginner friendly than reroll friendly.
Now, after the so called ‘dark side of the difficulty everywhere’, it’s no more.
Beginners have a hard time, to keep civil.
An so do compulsives rerollers.
Why ? Because the fun of discovery and rerolling has gone.
In the past time, rerolling was soft and fast, funny, like a sweet revenge on lower difficulties. It was about preparing the jump in elite then in Ulti.
Now, whatever rerolled toon, goin from normal to vet to elite, relative difficulty FEEL the same : it’s constant, like a wall, or a perma straight edge. It’s perma stress, slow, sluggish, punishing.
As an average player, with a few characters level 100 able to take down all nemesis, and with a tons of reroll from 10 to 85, the desire to reroll has gone.
Why ? I wanted to try. So post patch, i rerolled.
First error … I went from normal to vet, then elite.
Game felt like a wall, whatever the progression of my character, the stuff i could afford through craft or monstrous legit stashes.
There’s no more forwarding situation. The fun has gone. I don’t have time to do again and again the same content, overtuned because someone think i have to endure this.
If i want excessive challenge, i go deal with RL challenges.
If i want to avoid things that matters, i go work aiki or judo, or krav in real life contest.
Games are about reward, so do brain : and there’s no reward to crawl AGAINST a constant difficulty, whatever the investment.
With 1200 hours played, legit stashes full of items i dont need while i still play to assemble desired sets, i feel cheated, traitored, mutilated.
The best Arpg ever is still alive, but for how long yet ? What will be the next madness patch ? Remove resist so we have to keep moving out of any harm source ? Remove armor cause it’s unfair ? Remove weapon ? what else ?
The 3 steam friends who just bought GD stopped after patch, and wont buy any DLC, now.
And how will you sell me any DLC now, since i can’t enjoy rerolling ?
To conclude :
- reworking the past (base game) to make it on par with present (DLC) was useless, an error and a fault.
- increasing diffficulty without taking in account the fact that most of players are average to casual, and wont give a shit now (like my nephews, who wont buy the game too).
- fixing the difficulty of a game years after, from a dev pov (or from the top ranked builder pov) instead of a potential casual customer, is the worst error possible.
Most of players don’t even master nor understand 10% of the GD simulation system.
So why changing the difficulty scaling from a system while it was perfect : rewarding, progressive, forwarding ?
Perfect because :
- Low players like me could begin or reroll in normal (super lazy, no twinkage) or in vet (not too lazy, twinked)
- Average / good players , fan of difficulty could reroll in elite
- Elite, geniuses or pro gamers could reroll in ulti.
You also forgot about all the peoples like me who legit farmed, both stuff and character. Even with double xp pot, rerolling post patch disgusted me. Both from the character, than the abysmally absurd difficulty.
Oh, and since whatever the mode, the relative difficulty is constant : why not deleting the 4 modes, and leaving one, called ‘auto adjust difficulty for maximum annoyance’ ?
As a conclusion, like the original poster : i don’ get It.